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February 20th, 2007, 04:01 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Small suggestions for the next patch
1) This would be nice.
2) Bullcrap. They get what heroics they get and that's that. If it's not directly useful in optimally boosting the hero, too bad. He's a hero, but he might be most famous for something not actually related to his main occupation (e.g. mages with heroic strength). Otherwise I'd want 3rd Eye for all of my mages and either Heroic Agility or Awe for all of my other heroes.
3) No. The manual is there for a reason and we don't actually need things that encourage piracy, which is what a Civilopedia type help system would do.
4) This is something that has been discussed and it would be nice to have some small bonus from the leftover points.
Edi
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February 20th, 2007, 12:11 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Small suggestions for the next patch
The in game help would be nice, but i was not thinking of piracy issues. just making play more convenient.
DOM III is one of the best strat games ever. MOO II was right there also. But, the one thing I think could add a lot more to the game is having heroes that can be customized a bit. Yes, you can give a bane lord a fiery sword, a shield that gives him a flame shield, boots quickness, trinkets for luck and regeneration, and he will cut stuff down with impunity.
But, it would add some rpg element if heroes could be built up in a heroes of might and magic sense. With certain exp comes choices for new heroic abilities. Also maybe even a smaller type boost for regular troops that perform heroically. I know they get experience boost, but it would be cool to give them a bronze, silver, and gold star also for kills etc.
The game is awesome as is. And it may be too hard to implement changes of this magnitude.
But at a min., I think adding more heroes to each race, and
making them worthwhile to get, would add more flavor. And I do not think heroes should show up old. Unless they tell battle stories that boost morale or something.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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February 20th, 2007, 12:18 PM
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Sergeant
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Join Date: Oct 2006
Posts: 247
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Re: Small suggestions for the next patch
I agree that in game help is important. It can be dramatically more convenient than a printed manual, especially for newcomers to the series who want to just jump in and play.
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February 20th, 2007, 12:38 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
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Re: Small suggestions for the next patch
in-game help pop ut with left click on something. Is somewhat intuitive because previous games of other companies had the same system of help.
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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February 20th, 2007, 02:08 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Small suggestions for the next patch
If you have ever seen the writing styles of the developers, you might change your mind asking for in-game help. Johan, the programmer, tends to know the game too deeply and answer questions using very few words. The results are not all that helpful. Kristoffer, the designer, writes most of the test that you see in the game. Its great role-playing storyline stuff but maybe abit much for a help file.
The best documentation and manuals have been done by players all thru Dominions. And I think for most games. The developers are just too deep to think like newbies. Maybe a way to access an external help database from inside the game (the way many of the Windows programs do) so that the help file could be bamintained by users. But that seems like alot of overhead to add to a game that already allows shelling out pretty easily so you can access player-created help files now.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 20th, 2007, 01:40 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
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Re: Small suggestions for the next patch
Quote:
Edi said:
2) Bullcrap. They get what heroics they get and that's that. If it's not directly useful in optimally boosting the hero, too bad. He's a hero, but he might be most famous for something not actually related to his main occupation (e.g. mages with heroic strength). Otherwise I'd want 3rd Eye for all of my mages and either Heroic Agility or Awe for all of my other heroes.
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Gotta disagree with that one. While it would indeed be too good to be able to choose heroics, the current system sucks, because certain heroic abilities (most notable obesity) can actually screw the hero involved. My mage would never have become a famous wizard if he were always so fat he can't cast many spells. No player should ever be thinking, "Oh no, please don't let this mage become heroic..."
If nothing else, Unequaled Obesity should be kept off mages; other heroics can be no worse than useless, unless I'm forgetting some other esoteric one.
While it's hard to automatically determine whether a commander is a fighter or a mage, I would really like to see UO forbidden from any commander with any non-Priest magic paths. Or, frankly, removed from the game, since it's at least as likely to be bad as good.
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February 20th, 2007, 02:15 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Small suggestions for the next patch
Quote:
Ewierl said:
If nothing else, Unequaled Obesity should be kept off mages; other heroics can be no worse than useless, unless I'm forgetting some other esoteric one.
While it's hard to automatically determine whether a commander is a fighter or a mage, I would really like to see UO forbidden from any commander with any non-Priest magic paths.
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There is Heroic Stupidity, I think it reduces magic.
I disagree about limiting unequelled Obesity. It's never worse than +3 enc, and more hp might save a mage from spells or arrows.
Quote:
Or, frankly, removed from the game, since it's at least as likely to be bad as good.
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But it's so neat to get it on an undead thug, like a black serveant...
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February 20th, 2007, 02:18 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
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Re: Small suggestions for the next patch
Heroic abilities don't necasarily have to help you. its just like a random event. usually it is nice, but there is often a price for fame and success. I cand efinitly see an experianced mage becomeing indulgent and becoming obese and having it affect him adversly. I think the randomnness is nice.
also,
I think in battle replays you should be able to click on the messages in the top left to be able to find the commander that cast the spell and the spell description.
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February 20th, 2007, 02:24 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Small suggestions for the next patch
Wishful improvements
1. Dismiss - already mentioned
2. Monthly forging - already mentioned
3. Improved gem usage AI - or just a simple max gem usage 1,2,3,4,5, etc
4. rearmost = rearmost
5. Spell sorting by level - press a for all air spells, press 2 for all 2nd lvl spells
6. Some sort of option, and I don't even know what - but if I have a 2E2A mage and a bunch of path boost items I'd like to see in the forging screen somehow to denote POSSIBLE forged items kind of like the grey'd out spells. Flipping through the manual can get annoying for potential constructables
7. Ability to add items to carcator, nethgul, hrolgar, tin knight - they have the slots methinks
8. Fine with UO on mages - oh noes, STOP eating!
9. Improved experience display system - kind of mentioned - click, see kills/wounded/wins/losses,shrug
10. Better game end - Scorecard would be an easy improvement a la galciv (use better equations!). i.e. total killed, total produced, total forts taken, total forts produced, total heroes, total hero killed, total killed by melee/magic (probably impossible), best research (maybe per path), most globals, globals dispelled, total pretender kills/deaths, total constructed, total gems spent, etc, etc... with a few equations and a line/bar graph or final number. Game Over Quit! is just anticlimatic.
11. Probably Dom4 - Basic Diplomacy!!! Bribe, Demand, Ally, Declare war, Declare Peace, no allied wins as we are striving for godhood. Probably included - monthly "tribute". Galciv has a great diplo system, probably more than I'd actually like to see here (don't think you should be able to trade spells, or troops, but provinces, items, gold, gems). "I'll give you xxx province if you leave me alone"
12. Sad to say - but a tutorial for the tutorial. Got a few friends that are ADD or something, they can't deal with the learning curve. Maybe 5 tutorials, each pre-set for a few types of action. Small map - recruit, form army, adjust, attack.
13. Turn memory - mentioned many times in other places. But I think it would completely add another facet to the game if modders could script - in turn 10 event such and such happens, in turn 20 Enemy AI gains x bonuses.
14. On kill events - i.e. quest rewards - got a nice indy you've been bulking up for, finally win...but the pretty items routed away! no fear, you still get a better reward than a 1D gem site. Especially cool on Faerun map (which is fun as hell once randomized - if i could just keep the names right)
15. Anything that reduces micro near end game for SP.
16. Anything that makes a modder's life easier - a scenario builder (a la turn memory, events) would be awesome!
17. Maybe events (rare!) that mess around with neighbor settings to a limited extent? Landslides, short term astral portals, ether vortexes, whirlpools.
18. More treasury slots
EDIT: 19. Sortable/filter treasury by slot/type
Love the game as it is, but improvements are always cool!
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February 20th, 2007, 03:08 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Re: Small suggestions for the next patch
Quote:
jutetrea said:
3. Improved gem usage AI - or just a simple max gem usage 1,2,3,4,5, etc
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this would be really nice. maybe with an option to set the mages to dont use any gems if not scripted by hand. on the other hand it would be nice if the mages cast their spells i script, even if they cost gems.
Quote:
jutetrea said:
5. Spell sorting by level - press a for all air spells, press 2 for all 2nd lvl spells
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at least the variant with the elements is in, on the research menu you can press the key of the element and it only shows the coresponding spells.
Quote:
jutetrea said:
15. Anything that reduces micro near end game for SP.
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maybe a function that you can specify in a castle wich unittype you want to recruit, and then it automatically recruits the maximum possible of this unit. Army movement over multiple turns would be nice also
most other things you mention are nice also, but i dont quote them as it would make a huge post.
What i personnaly would like:
1. More control over what the mages do, either more than 5 slots or to give the mage a spell to cast repeatedly (somehow most of my mages manage to cast crap if not scripted)
2. A Possibility to avoid friendly fire, maybe an option for the archers only to fire on enemys more than 2 squares away from your units. (and if nearer only if they d hit for sure)
Its annoying to take big losses from friendly fire, especially while the enemy is routing.
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