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  #1  
Old February 20th, 2007, 12:11 PM

Xietor Xietor is offline
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Default Re: Small suggestions for the next patch

The in game help would be nice, but i was not thinking of piracy issues. just making play more convenient.

DOM III is one of the best strat games ever. MOO II was right there also. But, the one thing I think could add a lot more to the game is having heroes that can be customized a bit. Yes, you can give a bane lord a fiery sword, a shield that gives him a flame shield, boots quickness, trinkets for luck and regeneration, and he will cut stuff down with impunity.

But, it would add some rpg element if heroes could be built up in a heroes of might and magic sense. With certain exp comes choices for new heroic abilities. Also maybe even a smaller type boost for regular troops that perform heroically. I know they get experience boost, but it would be cool to give them a bronze, silver, and gold star also for kills etc.

The game is awesome as is. And it may be too hard to implement changes of this magnitude.

But at a min., I think adding more heroes to each race, and
making them worthwhile to get, would add more flavor. And I do not think heroes should show up old. Unless they tell battle stories that boost morale or something.
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Old February 20th, 2007, 12:18 PM

Nick_K Nick_K is offline
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Default Re: Small suggestions for the next patch

I agree that in game help is important. It can be dramatically more convenient than a printed manual, especially for newcomers to the series who want to just jump in and play.
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Old February 20th, 2007, 12:38 PM
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Default Re: Small suggestions for the next patch

in-game help pop ut with left click on something. Is somewhat intuitive because previous games of other companies had the same system of help.
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Old February 20th, 2007, 02:08 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Small suggestions for the next patch

If you have ever seen the writing styles of the developers, you might change your mind asking for in-game help. Johan, the programmer, tends to know the game too deeply and answer questions using very few words. The results are not all that helpful. Kristoffer, the designer, writes most of the test that you see in the game. Its great role-playing storyline stuff but maybe abit much for a help file.

The best documentation and manuals have been done by players all thru Dominions. And I think for most games. The developers are just too deep to think like newbies. Maybe a way to access an external help database from inside the game (the way many of the Windows programs do) so that the help file could be bamintained by users. But that seems like alot of overhead to add to a game that already allows shelling out pretty easily so you can access player-created help files now.
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