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  #1  
Old December 31st, 2001, 05:29 PM
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Default Re: New Scenario Available

OK OK I get it build
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  #2  
Old January 3rd, 2002, 01:48 AM

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Default Re: New Scenario Available

Eeep! This is one BIG scenerio. Taking upwards of half a minute to run each turn, and I haven't even built anything yet!

(1.4 Ghz AMD, 256 RAM..)

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Old January 3rd, 2002, 05:05 AM

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Default Re: New Scenario Available

Oy. I'm getting demolished by intelligence attacks.. I think I should have researched that beforehand

Just had my first major battle. Two of those old battleships tore into an Xi'Chung fleet of 30, and killed half of it before being overwhelmed by parisite attacks.

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  #4  
Old January 3rd, 2002, 05:09 AM
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Default Re: New Scenario Available

Ooo, I didn't think about the AI using intel against you.

How long did it take before they showed up, or did you go looking for them first?

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Old January 3rd, 2002, 05:34 AM

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Default Re: New Scenario Available

I didn't go looking for them. Current turn is 2408.8, I made contact with the first empire (Jraenar) 7.6. The others found me shortly thereafter.

I'm bleeding resources now; the intel is ripping my empire to shreds, even though not one AI has physically attacked. Two colonies rioting and two totally wiped out by food poisoning. I'm down to three salvaged ships, one stuck in mothballs (and bombed there) the other en-route to kill a Druska dreadnaught..and I just made contact with the Cu-Cappa, on the other side of the empire from all the other contacts.. and thus all the other defenses!

On a slightly more amusing note, one of my colony ships has been running back and forth for 10 turns trying to colonize the system next to where it was built. First it got to within one square.. and a ship bomb blew up the colony component. Then it "lost" all it's fuel on the way back; the delay let another bomb hit the colony module. Now a cargo bomb spaced all the population on the way back AGAIN.

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Old January 3rd, 2002, 05:55 AM
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Default Re: New Scenario Available

Er, heh. Maybe I need to revise the scenario to remove intel operations. It's one thing to be behind enomically and technically, but to have to face the intel too may make this an unwinnable scenario.

I'll tinker with it a couple days.

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Old January 3rd, 2002, 06:54 AM

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Default Re: New Scenario Available

Part of the problem is I'm in contact with around 6 AI empires.. and you set team mode. That means none of their intel is going against each other, it's all coming down on my head.

I wonder if there's a way to make the AI hate the player and still fight each other. The only option I can think of is MEE- if they don't stop their conflicts for that.

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