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February 21st, 2007, 11:39 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Good Pretender for T\'ien C\'hi?
I know the idea is generally looked down upon, but for SP a rainbow works well (as many 4's as possible without killing your scales). I went 3turmoil/3luck/2heat/1death/1sloth/1drain/sleeping I think. Very tough and slow early but I got my initial surroundings then straightlined it to my opponents to make a strong border.
After that I took the rest of the indys within the border, did some heavy site searching and took the magical lead (with 4 in almost everything I was able to produce enough boosters between summons and construction to cast/build pretty much everything). It was easy after that.
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February 21st, 2007, 11:59 AM
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Sergeant
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Join Date: Jan 2004
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Which era
Which era of Tien Chi are you trying? It's a neat idea to combine a luck Pretender with misfortune, however i generally combine luck and a luck Pretender to really max luck out.
For a thematic, if not necessarily efficient, Early Era Pretender, i like the Sage with 4E-4A-4W-4N-4F-4S, sleeping, as this gives your Warriors of the Five Elements, well, five elemental bonuses.
For SP only, in the Middle Era, i like taking the Luck Goddess with 4S-2W, and really max out the scales, taking 3-Order,2-Productivity,2-Growth,2-Luck, and 2-Drain as the only negative scale.
In Multiplayer, i'd consider a Pretender having 3 or 4 Fire a necessity, as it gives you easy access to fire arrows to help out your already good ranged archers. A Phoenix with 9F and maybe 4~6A, in any era would be helpful to both your mages and your summonable sacreds.
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February 21st, 2007, 01:11 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Which era
Try to take sloth before death with Tien Chi. Also a generic w9 dragon with dom 4, order3, sloth 3, growth 1, magic 1, misfortune is a pretty standard build across the build for Tien Chi. THough MA Tien Chi, you might want to go imprisoned oracle uber scales instead.
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February 21st, 2007, 01:53 PM
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Private
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Join Date: Feb 2007
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Re: Which era
Early era. Any tips for starting out?
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February 21st, 2007, 03:44 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Which era
It depends on whether you're going bless or not. But as a rule of thumb, composite archers will form the bulk of your army. Starting tips tend to run the same for every nation actually. An excellent starting guide for beginners is found here :
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Or alternatively you can click my link on my sig for how I tend to play magic nations.
Essentially you'll be eyeing soft targets first in a ring around your capital so you can add more reinforcements to your expanding army every turn. Also make it a habit to recruit mages non stop. That is how you win the game, by having more mages than the other player. Try to not mix archers with fast non shielded infantry (for example, W5e's with the exception of the occasional decoy), because your archers will shoot them up if they engage in melee too much. Your meatshields are mostly for purpose as hold and shield to block troops from reaching your archer line. EA early-mid game is literally all about archers and blesses. Also I tend to take a solo expansion pretender, usually a dragon chassis to get even more of a jump start into expansion. Script it to fire closest x5 and attack closest and you'll be able to take out a majority of the regular indies. Later on you get nice summons to buff out the holes in your melee lineup, in the form of water demons, as well as using construction boosters to beef your mages. The flying celestial masters are really good evo casters but I get slightly annoyed at S&A being almost pigeonholed to taking growth 3 for any serious long term games. Also look into alteration 6 for frozen heart so your non cap mages can do something other than wank off. =\
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February 21st, 2007, 04:47 PM
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Sergeant
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Join Date: Jan 2004
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Re: Which era
Don't Celestial Masters come with a chance for a Nature random? So at least some part of you CM crew will not have old age problems.
I'd also throw a few chariots in the mix as well at least in the early game, at least as a flanking force vs. some of the weaker indies. C'tis chariots are better and almost as good (if not in some ways better) than heavy cavarly, as they get a length-3 bite attack, but Tien Chi chariots have better morale.
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February 21st, 2007, 07:42 PM
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Corporal
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Join Date: Jan 2007
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Re: Which era
W9 bless makes your sacred troops tough as nails, as they already have reasonably high defense (and Quickness really lets them rip through enemy ranks).
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