.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 28th, 2001, 04:54 AM

MarkP MarkP is offline
Private
 
Join Date: Dec 2001
Location: Reno NV.
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
MarkP is on a distinguished road
Default Re: War and Peace Question

What I do is wait tell the AI is brotherly and then take control of them and send myself a peace treaty, and then put the AI back in control of who ever I was at war with. I really hope that this will be fix. I shouldn’t have to do this.

[ 28 December 2001: Message edited by: MarkP ]

Reply With Quote
  #2  
Old December 28th, 2001, 11:59 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: War and Peace Question

The two files that determine the response of the AI to treaty proposals are the anger and politics files. If you changes the values there you will get the AI to accept a treaty after beeing at war with you.
Give a higher value to "Accept Treaty Base Anger Level" and to reduce the value for "Turns Since Last War Before Friendly Treaty" will be the most important changes, but you may try to change other lines as well. Good luck!

[ 28 December 2001: Message edited by: Q ]

Reply With Quote
  #3  
Old December 28th, 2001, 06:05 PM

Argh Argh is offline
Corporal
 
Join Date: Apr 2001
Location: Indianapolis IN, USA
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Argh is on a distinguished road
Default Re: War and Peace Question

. . . heh. . . I just destroy as many of their backwater planets as quickly as is humanly possible, and then demand their surrender every 3 turns. . .
__________________
** The Web's a global school. I've come here to become a better human- what's [i]your</i] objective? **
Reply With Quote
  #4  
Old December 28th, 2001, 06:52 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: War and Peace Question

Argh,
Have you tried: Destroying the AI's fleet, Placing a ship or 2 over every planet, Then demand the surrender. Your profit will be much greater. This is also a more challenging method. If you really want to up the challenge, Capture as many ships as possible instead of destroying them. Makes for a very tough game.
Reply With Quote
  #5  
Old December 28th, 2001, 08:30 PM

Argh Argh is offline
Corporal
 
Join Date: Apr 2001
Location: Indianapolis IN, USA
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Argh is on a distinguished road
Default Re: War and Peace Question

I'll have to try those techniques out. . . although since many of the AI empires don't seem to understand that they're horribly outclassed when I glass 4-5 planets per turn, per smallish fleet(I usually use 2 fleets per system to get it all over with in 2 turns or less), and their production vs. cost is ridiculous, their ships are falling apart due to lack of resources, and their Happiness level has to be ridiculously low. . . gee, I'd sure surrender, or at least agree to be Subjugated, but they aren't that smart. . . so I just keep going until they surrender very suddenly. By this time, I've trashed most of their solar systems. . . see the Stellar Manipulation thread. . . and now I'm in an even better position for the next fight.
__________________
** The Web's a global school. I've come here to become a better human- what's [i]your</i] objective? **
Reply With Quote
  #6  
Old December 28th, 2001, 10:03 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: War and Peace Question

Yes, I've been following both threads.
As long as you can destroy a the AI's fleet in a solar system and prevent one from getting in, then one ship over every planet will Destroy morale and prevent resources from being available, aka: blockade.
This will dramaticaly impact negatively on the AI player. I have only been playing this for a about a month, but it has caused a surrender three times for me so far.
Reply With Quote
  #7  
Old December 28th, 2001, 10:46 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: War and Peace Question

Whether or not an AI will surrender to you is determined by the AI_politics text file. All the stock AI will surrender if asked and you have either 10 times or 50 times their score. Some custom AI have been changed to never accept surrender, or to do so at a much higher rate.

Getting to 50 times there score is as stated a matter of denying them resources though blockade or glassing their planets, and destroying any ships they have. Until they reach the 10x or 50x threshold though your demands will fall on deaf ears.

Getting them to accept a peace treaty however is a more complicated issue. We asked Aaron about it and he said they should after enough time has passed and their anger has dropped to a certain level.

I had an AI once that I beat down to almost nothing and then I ignored them and went on to face other empires. After a few years they finally asked me for a trade treaty. I have never got one to accept a trade treaty from me though once war has been declared. But maybe I just never waited long enough. It takes years, not just turns. And you have to eliminate any factors that may cause them to remain angry towards you.

Geochmo

[ 28 December 2001: Message edited by: geoschmo ]

__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.