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  #1  
Old December 28th, 2001, 11:59 AM
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Default Re: War and Peace Question

The two files that determine the response of the AI to treaty proposals are the anger and politics files. If you changes the values there you will get the AI to accept a treaty after beeing at war with you.
Give a higher value to "Accept Treaty Base Anger Level" and to reduce the value for "Turns Since Last War Before Friendly Treaty" will be the most important changes, but you may try to change other lines as well. Good luck!

[ 28 December 2001: Message edited by: Q ]

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  #2  
Old December 28th, 2001, 06:05 PM

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Default Re: War and Peace Question

. . . heh. . . I just destroy as many of their backwater planets as quickly as is humanly possible, and then demand their surrender every 3 turns. . .
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Old December 28th, 2001, 06:52 PM

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Default Re: War and Peace Question

Argh,
Have you tried: Destroying the AI's fleet, Placing a ship or 2 over every planet, Then demand the surrender. Your profit will be much greater. This is also a more challenging method. If you really want to up the challenge, Capture as many ships as possible instead of destroying them. Makes for a very tough game.
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Old December 28th, 2001, 08:30 PM

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Default Re: War and Peace Question

I'll have to try those techniques out. . . although since many of the AI empires don't seem to understand that they're horribly outclassed when I glass 4-5 planets per turn, per smallish fleet(I usually use 2 fleets per system to get it all over with in 2 turns or less), and their production vs. cost is ridiculous, their ships are falling apart due to lack of resources, and their Happiness level has to be ridiculously low. . . gee, I'd sure surrender, or at least agree to be Subjugated, but they aren't that smart. . . so I just keep going until they surrender very suddenly. By this time, I've trashed most of their solar systems. . . see the Stellar Manipulation thread. . . and now I'm in an even better position for the next fight.
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Old December 28th, 2001, 10:03 PM

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Default Re: War and Peace Question

Yes, I've been following both threads.
As long as you can destroy a the AI's fleet in a solar system and prevent one from getting in, then one ship over every planet will Destroy morale and prevent resources from being available, aka: blockade.
This will dramaticaly impact negatively on the AI player. I have only been playing this for a about a month, but it has caused a surrender three times for me so far.
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Old December 28th, 2001, 10:46 PM
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Default Re: War and Peace Question

Whether or not an AI will surrender to you is determined by the AI_politics text file. All the stock AI will surrender if asked and you have either 10 times or 50 times their score. Some custom AI have been changed to never accept surrender, or to do so at a much higher rate.

Getting to 50 times there score is as stated a matter of denying them resources though blockade or glassing their planets, and destroying any ships they have. Until they reach the 10x or 50x threshold though your demands will fall on deaf ears.

Getting them to accept a peace treaty however is a more complicated issue. We asked Aaron about it and he said they should after enough time has passed and their anger has dropped to a certain level.

I had an AI once that I beat down to almost nothing and then I ignored them and went on to face other empires. After a few years they finally asked me for a trade treaty. I have never got one to accept a trade treaty from me though once war has been declared. But maybe I just never waited long enough. It takes years, not just turns. And you have to eliminate any factors that may cause them to remain angry towards you.

Geochmo

[ 28 December 2001: Message edited by: geoschmo ]

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  #7  
Old December 29th, 2001, 01:26 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: War and Peace Question

I do find some of the arbitrary limits in the AI files to be a problem. So, I just reduced the time limits before the AI will accept a treaty, which leaves it more up to anger levels. That's one of the great things about SE, you can change the game so easily. Think how much debugger time it would take to figure out how to change some part of the AI behavior in MOO.
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