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February 22nd, 2007, 04:41 PM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: New Dawn - need players and server
This is my first time playing Vanheim MP. I am not planning to be using an imprisoned or a dormant pretender. It is probable that I will go to level 9 in one path of magic so I can get one good bless stat boost on my sacred troops.
I think disallowing imprisoned pretenders would be a simple solution to uber-bless strategies. Having a dormant pretender would still be allowed.
SR
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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February 22nd, 2007, 06:56 PM
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Corporal
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Join Date: Feb 2007
Posts: 50
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Dawn - need players and server
On a small map, a Dormant pretender could be an okay defense. As the Ulm player, I am well aware of my awfully violent neighbors and not too happy about it, to be completely honest. My mages are fairly awful, so it's not like I'm going to be laying down area-effect fire spells enmasse to wipe away the hordes, so W9 anythings are already pretty painful. I'm all for fairness and not unfairly gimping one side or the other, but since race selection is restricted on this map, I'm a little worried about people exploiting their neighbors' weaknesses if we let blesses get too potent. I certainly don't think Ulm is weak, but this isn't MA or LA Ulm we're talking about, and a smithing price reduction is hardly the game-winning advantage when you're facing a rush-heavy force like the Heims.
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February 23rd, 2007, 08:33 AM
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Sergeant
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Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
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Re: New Dawn - need players and server
Perhaps we could just stick with No Imprisoned Pretenders? As others pointed out, the Heims and people with SC pretenders can be deadly even without a bless, and there's not much we can do to prevent that short of a truce for the first X turns - which I'm still open to, but might be excessive regulation - or dogpiling would-be rushers.
Still, further thoughts are welcome.
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February 23rd, 2007, 11:30 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: New Dawn - need players and server
The 10 turn forced truce is fine by me.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 23rd, 2007, 02:41 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: New Dawn - need players and server
Okay, it seems like everything that needed discussion is clear now(?), I'll try to get the server up this weekend.
I will use the Dawn map from the game, 3.06 version and the Worthy Heroes mod that's the most current one then.
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February 24th, 2007, 01:13 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: New Dawn - need players and server
Quote:
lch said:
Okay, it seems like everything that needed discussion is clear now(?),
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Clear as mud! Where do we stand on blessings, truce, etc.?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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February 24th, 2007, 08:42 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: New Dawn - need players and server
Oh well, if you need more time for discussion that's cool, then I have more time to setup the server... 
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