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  #1  
Old February 23rd, 2007, 06:21 AM
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Default Re: Some hints on MA R\'yleh?

Personally, I'd never take misfortune as R'lyeh. Their heroes are outstanding.
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  #2  
Old February 23rd, 2007, 01:13 PM
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Default Re: Some hints on MA R\'yleh?

The heroes are great, but not that great. I would always take order as R'lyeh, they need the money too bad not to.
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Old February 23rd, 2007, 01:18 PM
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Default Re: Some hints on MA R\'yleh?

Quote:
Sandman said:
Personally, I'd never take misfortune as R'lyeh. Their heroes are outstanding.
Ryleh and Tien Chi I do tend to be wary about taking misfortune. They do have some very nice heroes.
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Old June 12th, 2008, 05:38 PM
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Default Re: Some hints on MA R\'yleh?

Which heros does R'yleh get? I recall only the one unit that have move 10.
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  #5  
Old June 12th, 2008, 05:44 PM
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Default Re: Some hints on MA R\'yleh?

LA gets a strong Aboleth mage (W4S4 iirc) I suppose MA does too, since he's an EA survivor. That's the only one I got in my game with them.
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Old June 12th, 2008, 05:50 PM
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Default Re: Some hints on MA R\'yleh?

I think R'lyeh also gets a powerful Basalt King or something, if I remember correctly he's W4-5. They also get Cthugul, a hero Starspawn, who starts with Void Summoning 3 (1 more than your priest Starspawn), and maybe slightly better magic paths than the normal Starspawn mage. I'm fairly sure MA and LA share the same heros, too, but they might not.
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Old June 13th, 2008, 09:10 AM

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Default Re: Some hints on MA R\'yleh?

I am not sure, the map we used would have made it possible to do land travel, even if starting and ending in water. I got it once in SP, but don't recall.

It is supposed to be a visitor from some other plane, so it might avoid the water restriction, it would be thematic.

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Old June 13th, 2008, 09:18 AM

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Default Re: Some hints on MA R\'yleh?

From what I know water provinces are not affected by temperature scales. Nor cold nor heat. You take cold just because it is usually more useful [water mages].
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Old June 13th, 2008, 12:57 PM

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Default Re: Some hints on MA R\'yleh?

On the subject of cold and water --

Cold benefits underwater creatures by increasing the oxygen dissolved in it for them to breathe. Heating it up allows the oxygen to escape to the air above and then the fish suffocate, the cause of many fish kills in a hot summer.

Implementing this within the present game mechanics is tricky. Underwater creatures should definitely get the "cold blooded" tag and be injured by cold if they come ashore. But while underwater, the affect of the cold on their bodies is probably balanced by the increased O2. So no penalty or bonus for cold, but a penalty for heat underwater makes some sense.
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