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February 23rd, 2007, 02:19 PM
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Re: Superheroes dominating Dominions 3 ?
I agree with Edi on this one, if all nations were able to take the same scales, then if there was one best scale strategy for one nation, it would be the best scale strategy for all nations; i.e. no variation. Which would take a lot of the fun out of the game.
It's not as bad as them all having the same units, but it's still about how much variation in play you get from playing different nations.
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February 23rd, 2007, 02:47 PM
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Brigadier General
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Re: Superheroes dominating Dominions 3 ?
Its just the fact that many nations without old mages can basically get free points, this can be made worse by nations with a huge scale preference(ie EA abysia without building anathemant dragons or warlocks,you can take heat3 death3 for ALOT of free points without too much damage)
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February 23rd, 2007, 03:08 PM
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Shrapnel Fanatic
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Re: Superheroes dominating Dominions 3 ?
That would be hard to balance so that everyone can make sense with all scale choices.
I think that every scale has nations that make it logical, or at least a tactic to keep in mind, for any extreme high and low of a scale. Death/growth has already been discussed and heat/cold are obvious. Pangaea can do interesting things with sloth 3, chaos 3. Tien Chi can do things with unluck 3. Ulm with non-magic 3.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 23rd, 2007, 03:09 PM
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National Security Advisor
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Re: Superheroes dominating Dominions 3 ?
I liked how there were certain scales requirements for certain national themes in Dom2. When all those different themes were turned into nations in Dom3, the scales requirements vanished, which takes quite a bit of flavor out of the thematic aspect.
Edi
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February 23rd, 2007, 03:27 PM
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Second Lieutenant
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Re: Superheroes dominating Dominions 3 ?
Deleted.
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February 23rd, 2007, 04:40 PM
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Re: Superheroes dominating Dominions 3 ?
I don't see where anyone mentioned "very short games". Perhaps you're gasping because you're making an exaggerated point in attempt to refute something. Especially because if all you do is /wait/ when someone has death scales than I really hope you don't let them get a jump start with their extra points and take the extra provinces to fuel their extra gem income AND regular income just because of the extra provinces. I don't think I've EVER heard of anyone's argument going, "HMM... he has DEATH SCALES, maybe I'll just wait him out!" To attempt to use that "strategy" against someone isn't to say they're clever, it's to say they're idiots.
I mean you have to really ask yourself this, are you arguing against balance or are you arguing against change? Because let's face it, currently the scales in base are just not balanced, neither are some pretender choices. How often do you start a pretender and the first thing you do is take Order 3?
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February 23rd, 2007, 04:52 PM
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Major General
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Re: Superheroes dominating Dominions 3 ?
Quote:
KissBlade said:
I don't think I've EVER heard of anyone's argument going, "HMM... he has DEATH SCALES, maybe I'll just wait him out!" To attempt to use that "strategy" against someone isn't to say they're clever, it's to say they're idiots.
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Well actually waiting someone out who has terrible scales because of a triple/double bless seems a perfectly good mid to late game tactic.
I have seen lots of nations who have such a strategy in MP, roll over 2-3 opponents early on (upto turn 30) and then wilt later on, to be easily defeated.
For example, can a triple blessed MA Mictian player with 3 lvl 9 blesses, F/S/W, scales of turmoil-3, sloth-3, death-3, luck-3, drain-3 win a MP over 70 - 100+ turns? Or as the player defeated himself even before he starts playing in that game?
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February 23rd, 2007, 04:58 PM
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Major
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Re: Superheroes dominating Dominions 3 ?
Quote:
Meglobob said:
Quote:
KissBlade said:
I don't think I've EVER heard of anyone's argument going, "HMM... he has DEATH SCALES, maybe I'll just wait him out!" To attempt to use that "strategy" against someone isn't to say they're clever, it's to say they're idiots.
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Well actually waiting someone out who has terrible scales because of a triple/double bless seems a perfectly good mid to late game tactic.
I have seen lots of nations who have such a strategy in MP, roll over 2-3 opponents early on (upto turn 30) and then wilt later on, to be easily defeated.
For example, can a triple blessed MA Mictian player with 3 lvl 9 blesses, F/S/W, scales of turmoil-3, sloth-3, death-3, luck-3, drain-3 win a MP over 70 - 100+ turns? Or as the player defeated himself even before he starts playing in that game?
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That's if they have TERRIBLE scales. Yes, then the situation is different. However, you should note I did not at any point mention turmoil3, drain3.
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February 23rd, 2007, 04:42 PM
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Major
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Re: Superheroes dominating Dominions 3 ?
Quote:
Edi said:
I liked how there were certain scales requirements for certain national themes in Dom2. When all those different themes were turned into nations in Dom3, the scales requirements vanished, which takes quite a bit of flavor out of the thematic aspect.
Edi
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I cagree with this, I was a bit disappointed at the disappearance of themes and certain "forced scales" situations. Though I'll be honest, I'm not too entirely fond of the imbalance of order vs. turmoil in base game.
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