Re: Balance Mod\'s Emissive Armor
I still don't think that's it, though. There was a test with a baseship that had 24 EA. It was being shot at by a Balance Mod 1.03 shard cannon (90% penetration, 288 damage).
The emissive ability was being applied to each armor comp on the way through, but the amount of damage done still dropped as the armor died..
Apparently Shields from Damage applies after death too.
EDIT: damage results from a test baseship:
13/11/9/7/6/4/3/2/1/1 first shot, 121 damage done each shot. The damage continued to follow that pattern until the first EA comp died. With two comps down, the damage done dropped to 100 per shot. With three, 91.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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