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February 23rd, 2007, 10:28 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: FJ Vs. Polish Assault Rafts
Yes, that map flagged as a river crossing and that battle being a meeting engagement has confused the game. What's happening is the AI troops are carrying the rafts to the river and launching them but not getting in. The "crew" of the raft is rowing them to the other side and then they sit there. The game doesn't know it's supposed to load the units into the boats because it's not flagged as river crossing right from the start.
That's the long answer. The short answer is don't do that  Don't use custom beach or river maps unless the battle type given to you is a beach assault or a river assault and then I still wouldn't advise it for those battle types because custom maps are rarely built with the AI deploy routine in mind so by all means use custom maps for anything but the specialty battles and avoid custom river and beach maps altogether for any generated battle game.
Don
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February 24th, 2007, 03:12 PM
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Corporal
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Join Date: Aug 2005
Location: New England
Posts: 120
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Re: FJ Vs. Polish Assault Rafts
Thanks! I'll guess I'll just have to live with any easy victory over the Polish riverine raft navy this time.
Cheers,
Adrian
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February 24th, 2007, 03:30 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: FJ Vs. Polish Assault Rafts
If they had actually got into the Rafts you would have had your hands full. There are lot's of Poles on their side of the River
Don
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February 24th, 2007, 05:40 PM
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Corporal
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Join Date: Aug 2005
Location: New England
Posts: 120
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Re: FJ Vs. Polish Assault Rafts
*lol*
True, but when the only way across is one bridge, the results are hardly fair. I'll give the credit though - they're brave!
Adrian
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February 24th, 2007, 08:38 PM
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First Lieutenant
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Join Date: Aug 2005
Location: Pila, North west Poland
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Re: FJ Vs. Polish Assault Rafts
I have some intresting notices. That isn't a AI mistake. That is the problem with pontoons capity. Assalut boot can take only 14 soliders but polish squad have 19 So the carry rafts but can't get inside and rafts swim emptyp on the secound shore. Next problem Cavalery carry cost 29. This units too carys rafts and can't use them. But cavalery historical don't need them horses can swim and usualy typical cavalery units swim on horses throught rivers. SO the best solution of this problem should be made cavalery units swiming with speed 2 hexes for example and forbiden them in game code carring rafts. The units with small carry cost like patrol (cost 4) and wz.35 AT-Rifle (Cost 2) in this example normaly crosing the river on boots. I attached this game as a mision because I want look at this in the game editor.
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February 24th, 2007, 09:15 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: FJ Vs. Polish Assault Rafts
Hmmmmmm.... you may have a point about the squad size Blaj. I hadn't thought of that and I'll check into it. There were a lot of little things like that that bit us when we increased the squad size but I thought we'd caught them all.
Don
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February 24th, 2007, 09:27 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,662
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Re: FJ Vs. Polish Assault Rafts
Blaz
You were absolutly correct about the raft carry capacity and why the squads wouldn't load. Now fixed. I'll check other nations for this problem as well and I'll look into the cavalry issue.
Thanks.
Don
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March 3rd, 2007, 04:38 PM
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Private
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Join Date: Jan 2005
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Re: FJ Vs. Polish Assault Rafts
Surprise from your operation was so complete, they were all out fishing when your paras showed up. 
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