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  #1  
Old February 24th, 2007, 08:38 PM
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blazejos blazejos is offline
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Default Re: FJ Vs. Polish Assault Rafts

I have some intresting notices. That isn't a AI mistake. That is the problem with pontoons capity. Assalut boot can take only 14 soliders but polish squad have 19 So the carry rafts but can't get inside and rafts swim emptyp on the secound shore. Next problem Cavalery carry cost 29. This units too carys rafts and can't use them. But cavalery historical don't need them horses can swim and usualy typical cavalery units swim on horses throught rivers. SO the best solution of this problem should be made cavalery units swiming with speed 2 hexes for example and forbiden them in game code carring rafts. The units with small carry cost like patrol (cost 4) and wz.35 AT-Rifle (Cost 2) in this example normaly crosing the river on boots. I attached this game as a mision because I want look at this in the game editor.
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  #2  
Old February 24th, 2007, 09:15 PM
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DRG DRG is offline
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Default Re: FJ Vs. Polish Assault Rafts

Hmmmmmm.... you may have a point about the squad size Blaj. I hadn't thought of that and I'll check into it. There were a lot of little things like that that bit us when we increased the squad size but I thought we'd caught them all.

Don
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Old February 24th, 2007, 09:27 PM
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DRG DRG is offline
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Default Re: FJ Vs. Polish Assault Rafts

Blaz

You were absolutly correct about the raft carry capacity and why the squads wouldn't load. Now fixed. I'll check other nations for this problem as well and I'll look into the cavalry issue.

Thanks.

Don
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Old March 3rd, 2007, 04:38 PM

BaronvonBeer BaronvonBeer is offline
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Default Re: FJ Vs. Polish Assault Rafts

Surprise from your operation was so complete, they were all out fishing when your paras showed up.
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