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Old December 30th, 2001, 08:58 AM
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Default Re: Game Bottleneck

In SE III the construction was limited by number of components per turn no matter what the cost of the component. Therefore as in my example it was possible to build a star destroyer as a small ship with few but extremely expensive components in one or two turns. On the other hand cheap mines or fighters you could only build one per turn and spaceyard. Therefore I like the way it is in SE IV much better.
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