|
|
|
 |

February 27th, 2007, 12:32 AM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
Hehehe, good to hear
So, what are you guys thinking of this game so far? Personally I think this game concept is working out smashingly! We are on what... turn 12 or something? And the Well of Misery is already in play. So we know that high magic is under research on all sides! And the sages have worked out really well, too. They arent unbalancing and they are allowing me to free up my good mages for more useful tasks. Really liking this game/concept so far!!
|

February 27th, 2007, 12:42 AM
|
Corporal
|
|
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
yeah I love the game concept and how it is playing out so far.
We need to get to the mega battles to see how it works. But so far so good. I want to play another game like this once this one ends!!
|

February 27th, 2007, 01:11 AM
|
 |
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
I'm having fun. =) Feels like the opening bits of WWII already.
|

February 27th, 2007, 01:29 AM
|
Corporal
|
|
Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
Yes, this is certainly a fun game. Very well thought out and set up.
|

February 27th, 2007, 01:56 AM
|
Sergeant
|
|
Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
Yeah I'm enjoying it too : )
|

February 27th, 2007, 05:59 AM
|
Second Lieutenant
|
|
Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
Very fun and fast paced beginning! I think its great how we can use our national spell casters to do our "thematic" stuff.
The only thing I lack is truly sufficient amounts of gems/slaves etc to fuel my theoretical capabilities.
A slight modifier to Ironhawk's concept for this game might be to include X amount of each gem type per player.?
I'm building lots of indy priests how 'bout you?!
Rathar
|

February 27th, 2007, 06:46 AM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
This setup makes fun and i would try another one after finishing this.
I'm not sure playing with starting gems makes sense. It would help the nations with magic diversity very much (for example finding most of the sites very fast) and nation with only a few magic paths not as much.
|

February 27th, 2007, 03:45 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: The Quick and The Dead (Accelerated Start) [OP
Quote:
Rathar said:
The only thing I lack is truly sufficient amounts of gems/slaves etc to fuel my theoretical capabilities.
|
Yeah I am finding this also. Its so odd, with 65 sites I thought that I would be swimming in magic sites. But my gem income is only average. Perhaps we should push it up to 70 (can you even go to 75?) in the next game.
Quote:
I'm building lots of indy priests how 'bout you?!
|
Hahahah yeah I just built my first temple in an indy province. The indy priests will be coming soon 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|