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December 29th, 2001, 04:21 AM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Multiple planet captures
If you are in tactical combat and the two planets are right next to each other (no room in between), then you select the planet you have captured and click drop troop. I'm not sure about strategic combat though.
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December 30th, 2001, 06:28 AM
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Private
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Join Date: Nov 2001
Location: Huntington Beach, CA, USA
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Re: Multiple planet captures
I have not seen any way to do it in strategic combat. My fleets always drop troops on the first planet they come across, then bombard the second planet to slag. *grumble*
This is something I wish they would fix in a future patch. There was one time I was partnered with a human friend of mine in a multiplayer game, and there was an enemy AI occupying a moon orbitting the main planet my friend had colonized. I set my fleet on "capture planet" and went after the AI.
My fleet promptly captured my friend's planet, then blew up the AI moon. This is most definitely an improperly implemented feature.
- Shino6
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December 30th, 2001, 07:27 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Multiple planet captures
Use more than one transport if you want to capture multiple planets. Once the troops are dropped on a planet, you can't pick them up during combat, and the only way the other planet can be captured is if they happen to be "touching" (check the squares in the mini-map). This probably will not work in strategic, as the captured planet probably won't have a "Capture Planet" strategy.
And, to prevent capturing your friend's planets, you should try establishing a TREATY. 
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December 30th, 2001, 08:23 AM
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Private
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Join Date: Nov 2001
Location: Huntington Beach, CA, USA
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Re: Multiple planet captures
Read my post more carefully. ;-) I was in a PARTNERSHIP and my ships still attacked his planet.
Bug.
- Shino6
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December 30th, 2001, 09:15 AM
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National Security Advisor
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Re: Multiple planet captures
Look at it this way: if you hadn't captured his planet, you probably would have glassed it!
Combat can have only two sides. I bet your friend wasn't at war/non-intercourse with the AI, was he? That means that his units are considered allied with the AI IF you are the one attacking. If you were parked there and the AI attacked, he'd ally with you.
Phoenix-D
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Phoenix-D
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December 30th, 2001, 09:23 AM
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Colonel
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Re: Multiple planet captures
Shino if you have the savegame file or you can recreate the situation you should mail it to MM. This is a bug for me, because you never should be able to attack an ally. At least that's the way I understood it until now and I never saw the contrary in my games.
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December 31st, 2001, 02:52 AM
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Private
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Join Date: Nov 2001
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Re: Multiple planet captures
quote: Originally posted by Phoenix-D:
Look at it this way: if you hadn't captured his planet, you probably would have glassed it!
Combat can have only two sides. I bet your friend wasn't at war/non-intercourse with the AI, was he? That means that his units are considered allied with the AI IF you are the one attacking. If you were parked there and the AI attacked, he'd ally with you.
Phoenix-D
I suppose I can be thankful that didn't happen.  As I recall he was not in a state of war with this particular AI. I understand why it happened now, although I still think it's a poorly implemented "feature" (perhaps bug is overstating it).
On the other hand, I remember quite specifically telling the game the correct planet to invade (the AI planet). It would appear that in simultaneous play mode this order is irrelevant since it chose the first planet it came across to invade. If so, what is the point of asking which planets you would like to attack if the game considers every terrestrial body in this particular situation hostile?
- Shino6
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