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  #1  
Old February 27th, 2007, 06:48 AM

Micah Micah is offline
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Default Who\'s killing Marignon?

I'm gonna be very sad if Marignon's province losses are due to a couple of events in a row, who's taking a chunk out of them? We should talk.

Also I'm retarded and somehow managed not to take a heat scale. Severe mental deficiency is the only explanation for that, really.

Edit: Hey Abysia, I'll totally give you some money if you cast second sun, what do you say? =)
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  #2  
Old February 27th, 2007, 06:56 AM
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Default Re: Who\'s killing Marignon?

What about gremlins? I find that gremlins make a great excuse.
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  #3  
Old March 1st, 2007, 01:43 AM
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Default Re: Who\'s killing Marignon?

Haha, why not? Just toss me a dozen or two sages and I'll get right on that.
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  #4  
Old March 1st, 2007, 05:44 AM

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Default Re: Who\'s killing Marignon?

So, umm, does anyone have any good strategies for dealing with 400 archers with flaming arrows and a pissed off, geared up cyclops?

Anything involving "good armor" "shields" "air/fire magic" "Province defense" or "archers that could hit the broad side of a barn" will not be workable.
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  #5  
Old March 1st, 2007, 06:22 AM
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Default Re: Who\'s killing Marignon?

Quote:
Micah said:
So, umm, does anyone have any good strategies for dealing with 400 archers with flaming arrows and a pissed off, geared up cyclops?
Ask Ermor to send some of his gazillion undeads who just took C'tis down south. Oh, and flying elephants, obviously...
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  #6  
Old March 1st, 2007, 06:46 AM
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Default Re: Who\'s killing Marignon?

With that many targets, you shouldn't need the kind of pinpoint accuracy necessary to hit a barn.
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  #7  
Old March 1st, 2007, 09:50 AM

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Default Re: Who\'s killing Marignon?

Arrow fend works very well against archers.
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  #8  
Old March 1st, 2007, 09:58 AM

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Default Re: Who\'s killing Marignon?

For those with air mages it does, yes =)
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  #9  
Old March 1st, 2007, 02:21 PM
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Default Re: Who\'s killing Marignon?

Quote:
Micah said:
So, umm, does anyone have any good strategies for dealing with 400 archers with flaming arrows and a pissed off, geared up cyclops?

Anything involving "good armor" "shields" "air/fire magic" "Province defense" or "archers that could hit the broad side of a barn" will not be workable.
What goes around comes around!

(P.S. Can the solution revolve around fielding 1K+ undead per battle?)
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  #10  
Old March 3rd, 2007, 05:05 AM
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Default Turn frequency

Weren't we doing 24-hour turns, with the host set to 48 hours in case someone needed a little leeway because of circumstances? It just seems a little weird that three people all had to go rescue the president's daughter from ninjas simultaneously.
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