|
|
|
 |

February 27th, 2007, 06:33 PM
|
Corporal
|
|
Join Date: Jan 2007
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Help understanding Caelum cold armor bonus
Hi guys,
I've started up my second game and am playing Caelum in a 12 person single player game.
I'm working on buildling up my army and a lot of their troops have ice armor which is supposidly better in a colder climate. Anyone have a link to more information on this or is it somewhere in game?
I'd like to know what kind of bonuses I'd be looking at to decide if I want to use them for defense or something.
thanks
|

February 27th, 2007, 06:36 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Help understanding Caelum cold armor bonus
2 points more prot per cold scale of the province they're in, IIRC.
|

February 27th, 2007, 06:55 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Help understanding Caelum cold armor bonus
Does it get 2 points LESS prot per heat scale then?
|

February 27th, 2007, 07:29 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Help understanding Caelum cold armor bonus
I would assume so. I always thought it was +/-1, +2 seems like too much.
|

February 28th, 2007, 03:30 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Help understanding Caelum cold armor bonus
The icearmor value is set separately for each unit and could be any number. You could e.g. put #icearmor 8 on some unit in a mod and it would +/-8 points of prot per cold scale from its armor.
Temple guards have icearmor 2 at least, their base prot with armor is 18 and goes up to 24 in cold 3, down to 12 in heat 3.
Edi
|

February 28th, 2007, 04:26 AM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Help understanding Caelum cold armor bonus
Taking it a step further, start building temples early to push your dominion out. You want everywhere you fight to be cold. Then, depending on your long term plan, consider some of the global spells that take effect in your dominion. Wrath of God is fun! Gift of Health would go nicely with your units with extra ice armor and the morale bonus that comes with fighting inside your dominion.
|

February 28th, 2007, 06:06 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Help understanding Caelum cold armor bonus
The ice armour actually makes a pretty big difference and it's something you should certainly take into account. Fighting in cold 3 they get a whole lot tougher to take down.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|