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February 28th, 2007, 04:31 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: FQM Beta 5 Posted
Sorry if I prefer to have my decimal points lined up!
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One of the problems with the planet glows is that they are drawn behind the planet which gives them that 2d flat look. Anyway I think I could do a better job on the planet glows.
A slightly larger 3d sphere around the planet with a lightly coloured almost transparent texture would look the best but not quite possible in SE:V.
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February 28th, 2007, 04:34 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: FQM Beta 5 Posted
What if it was set to be on top of the planet texture? The atm would blend in more then.
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February 28th, 2007, 04:50 PM
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National Security Advisor
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Re: FQM Beta 5 Posted
In that case try a circular image of a mostly constant shade to see what happens. It should be a dark gray close to black to not be too overpowering. I seem to recall in the outer regions of the current glow, background objects were visible so it might work out ok.
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February 28th, 2007, 11:54 PM
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Shrapnel Fanatic
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Re: FQM Beta 5 Posted
Working on some fancy quadrant types...

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March 1st, 2007, 04:14 PM
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Sergeant
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Re: FQM Beta 5 Posted
I think you're aware that I asked about adding moons to the same hex as a planet awhile back which I have done. While combining various changes to Kwok's new BM and most of yours, (still undecided on the new planet glows) with other various mods. I ran a quick check to make sure the game works.
Maybe it's the remants of a blasted planet or a new planet coalescing together. (moon placed in asteroid belt). Actually 2 in one system. Anyway it works for me. 
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March 1st, 2007, 04:42 PM
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Shrapnel Fanatic
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Re: FQM Beta 5 Posted
Consider them to represent large asteroids with minimal levels of effective gravity that you can place small colonies on. Or perhaps regions with lots of such large asteroids.
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March 2nd, 2007, 12:25 PM
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Major
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Re: FQM Beta 5 Posted
I like the new Beta, hadn't seen the first few as I couldn't get my torrent to link correctly, even after going through your painstaking tutorial.
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