.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 28th, 2007, 12:19 AM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Default Making the AI use more than just one hull type...

In case you haven't noticed, the AI continues to only pick the largest possible hull type for it's attack ships, which really makes no sense; because with the new sensor layout for systems, you're going to need a lot of cheap light combatants to carry out patrolling and cruising duties, in addition to your heavy battle line.

It would be nice if we could somehow make it so that the AI can build 3 types of attack ships: Light, Medium and Heavy; so that enemy fleets can be a balanced proportion of ships, rather than being super ship heavy.
Reply With Quote
  #2  
Old February 28th, 2007, 04:06 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Making the AI use more than just one hull type...

The AI has the same issue in SE4, but in SE4 it can be modded to build various hull sizes by calling for certain named design types and then only filling in design templates for those names that match a certain size.

Once the AI builds a range of smaller ships, though, I wonder if the SE5 modding system has any way to actually get the AI to patrol systems with any degree of effectiveness. Does anyone know?
Reply With Quote
  #3  
Old February 28th, 2007, 11:59 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Making the AI use more than just one hull type

I've made the AI in the Balance Mod with v1.04 use a more varied array of ship sizes. Typically Destroyer, Cruiser, and Dreadnought are the main ships when at high tech.

The AI in both stock and Balance Mod already has ships on patrol. Stock though uses fleets for this purpose - despite what it looks like, the stock fleets are not moving randomly around but are patrolling their patrol locations (ie warp points to enemies etc). I use individual ships for this instead and reserve fleets generally for actual attack/defense.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old February 28th, 2007, 12:32 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: Making the AI use more than just one hull type

I don't know if it's worth it though, considering that adjacent ship sizes take about the same ( short )time to construct.
Reply With Quote
  #5  
Old February 28th, 2007, 06:50 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Default Re: Making the AI use more than just one hull type

I've made the AI in the Balance Mod with v1.04 use a more varied array of ship sizes. Typically Destroyer, Cruiser, and Dreadnought are the main ships when at high tech.

I worship you for this; where can I get 1.04?
Reply With Quote
  #6  
Old February 28th, 2007, 09:04 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Making the AI use more than just one hull type

I'm working on finalizing the details for v1.04 right now, so hopefully 30 minutes or less.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #7  
Old February 28th, 2007, 11:34 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Default Re: Making the AI use more than just one hull type

And it's up now! You are my favorite! *kissykiss*
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.