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March 1st, 2007, 05:44 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Who\'s killing Marignon?
So, umm, does anyone have any good strategies for dealing with 400 archers with flaming arrows and a pissed off, geared up cyclops?
Anything involving "good armor" "shields" "air/fire magic" "Province defense" or "archers that could hit the broad side of a barn" will not be workable.
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March 1st, 2007, 06:22 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Who\'s killing Marignon?
Quote:
Micah said:
So, umm, does anyone have any good strategies for dealing with 400 archers with flaming arrows and a pissed off, geared up cyclops?
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Ask Ermor to send some of his gazillion undeads who just took C'tis down south. Oh, and flying elephants, obviously...
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March 1st, 2007, 06:46 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Who\'s killing Marignon?
With that many targets, you shouldn't need the kind of pinpoint accuracy necessary to hit a barn.
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March 1st, 2007, 09:50 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Who\'s killing Marignon?
Arrow fend works very well against archers.
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March 1st, 2007, 09:58 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Who\'s killing Marignon?
For those with air mages it does, yes =)
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March 1st, 2007, 02:21 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Who\'s killing Marignon?
Quote:
Micah said:
So, umm, does anyone have any good strategies for dealing with 400 archers with flaming arrows and a pissed off, geared up cyclops?
Anything involving "good armor" "shields" "air/fire magic" "Province defense" or "archers that could hit the broad side of a barn" will not be workable.
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What goes around comes around!
(P.S. Can the solution revolve around fielding 1K+ undead per battle?)
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March 3rd, 2007, 05:05 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Turn frequency
Weren't we doing 24-hour turns, with the host set to 48 hours in case someone needed a little leeway because of circumstances? It just seems a little weird that three people all had to go rescue the president's daughter from ninjas simultaneously.
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March 3rd, 2007, 05:40 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Turn frequency
Speed is 48 hour + quickhost. I try to do a turn every 24 hours but on weekends its sometimes more difficult especially together with girlfriends birthday 
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March 3rd, 2007, 06:38 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn frequency
Now THAT is a good reason to need a little longer. I hope that she had a good time.
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March 3rd, 2007, 07:03 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Turn frequency
Since there are still alot of players in the game, it's natural that at least one of the players needs 32-48 hours for his turns. But I think the pacing is still good.
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