Re: Multiplayer games
I made a small mod to BM 1.04, which increases the amount of minerals/org/radio that the populations use. I tried soem rush tactics:
Space yard and Emergency Build's. New colonies produced research and yards. Another homeworld went into emergency build too. Around turn 13 I had 5 colonies, 2 colony ships in other systems, 1 space yard and I was pretty much bankrupt of minerals. 2 planets and the space yard we also now in slow-build.
I'll have to play a regular growth game to make sure the costs don't get too out of hand midgame.
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