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  #1  
Old March 1st, 2007, 04:42 PM
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Default Re: FQM Beta 5 Posted

Consider them to represent large asteroids with minimal levels of effective gravity that you can place small colonies on. Or perhaps regions with lots of such large asteroids.
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Old March 2nd, 2007, 12:25 PM
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Default Re: FQM Beta 5 Posted

I like the new Beta, hadn't seen the first few as I couldn't get my torrent to link correctly, even after going through your painstaking tutorial.
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Old March 2nd, 2007, 09:48 PM
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Default Re: FQM Beta 5 Posted

The nebula are a performance concern on some systems. One way to help might be to make the individual clouds bigger, and reduce the number of them. Compare the original to the new version, and tell me what you think:

40 small clouds per storm

20 large clouds per storm

I'm leaning towards even bigger:

20 huge clouds per storm, with larger distances between them
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Old March 2nd, 2007, 09:49 PM
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Default Re: FQM Beta 5 Posted

I think that would work out nicely.
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Old March 2nd, 2007, 10:19 PM

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Default Re: FQM Beta 5 Posted

How hard will it be to spot ships/fleets/whatever under them?
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Old March 2nd, 2007, 10:25 PM
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Default Re: FQM Beta 5 Posted

If the nebula has obscuration greater than your ship's sensors - you're not going to be able to see the ship, clouds or no clouds.
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Old March 3rd, 2007, 12:24 AM
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Default Re: FQM Beta 5 Posted

After various optimizations, they are looking more like these:

a view at a normal angle

a top down view
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