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March 1st, 2007, 04:42 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: FQM Beta 5 Posted
Consider them to represent large asteroids with minimal levels of effective gravity that you can place small colonies on. Or perhaps regions with lots of such large asteroids.
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March 2nd, 2007, 12:25 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: FQM Beta 5 Posted
I like the new Beta, hadn't seen the first few as I couldn't get my torrent to link correctly, even after going through your painstaking tutorial.
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Caduceus
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March 2nd, 2007, 09:48 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: FQM Beta 5 Posted
The nebula are a performance concern on some systems. One way to help might be to make the individual clouds bigger, and reduce the number of them. Compare the original to the new version, and tell me what you think:
40 small clouds per storm
20 large clouds per storm
I'm leaning towards even bigger:
20 huge clouds per storm, with larger distances between them
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March 2nd, 2007, 09:49 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: FQM Beta 5 Posted
I think that would work out nicely.
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March 2nd, 2007, 10:19 PM
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First Lieutenant
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Re: FQM Beta 5 Posted
How hard will it be to spot ships/fleets/whatever under them?
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March 2nd, 2007, 10:25 PM
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National Security Advisor
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Re: FQM Beta 5 Posted
If the nebula has obscuration greater than your ship's sensors - you're not going to be able to see the ship, clouds or no clouds.
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March 3rd, 2007, 12:24 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: FQM Beta 5 Posted
After various optimizations, they are looking more like these:
a view at a normal angle
a top down view
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