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March 1st, 2007, 11:37 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: New Mod: Insectoids
I have to say, I'm impressed with all of the modders for this game thus far. Amos, your units are practically works
of art. I don't know enough about this game to say if I think something is unbalanced or not but I generally don't even bother recruiting anything besides your nations units when I SP with them. And it's really just because your units look so much better than the games graphics.
I've said it before but it bears repeating, I really like Zepaths mods as well. Part of that is because I'm a big Warhammer geek and his Warhammer inspired armies are fantastic.
Dr. Praetorious(sp?) has some great ideas for nations as well. I don't even really mind that he recycles unit graphics, they still play differently.
I'm sure I'm forgetting some people, but I like everything I've found here thus far. You guys are all awesome. Keeps it up.
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March 1st, 2007, 11:45 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New Mod: Insectoids
Yeah, Zepath and Amos are the two main mod masters around here. They've both made really great looking nations with a lot of flavour. Amos' are more distinctive looking and contain some more innovative gameplay twists, but Zepath's are balanced for vanilla play and are very modding newb friendly.
Without them the rest of us would have a lot less to play with and probably feel a lot less inspired to make our own nations.
Check out the modlist for more non nation mods and stuff being added ;]
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March 1st, 2007, 11:53 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: New Mod: Insectoids
Quote:
Sombre said:
Yeah, Zepath and Amos are the two main mod masters around here. They've both made really great looking nations with a lot of flavour. Amos' are more distinctive looking and contain some more innovative gameplay twists, but Zepath's are balanced for vanilla play and are very modding newb friendly.
Without them the rest of us would have a lot less to play with and probably feel a lot less inspired to make our own nations.
Check out the modlist for more non nation mods and stuff being added ;]
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I could not agree more. I am amazed by the industrious nature of these two. It takes quite of effort to put out a good mod, but Amos and Zepath turn them out like its nothing.
Keep up the good work 
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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March 2nd, 2007, 05:22 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: New Mod: Insectoids
Ive gotten the error trying to host a turn both with and without Regina. Im fully patched with no others mods running and the only thing i can manually get into on your mod is the folder with all the pictures so i cant make the changes you suggested.
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March 2nd, 2007, 07:21 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New Mod: Insectoids
Just use notepad (or another text editor) to edit the .dm file named,.. insectoids I suppose.
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March 2nd, 2007, 08:37 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Mod: Insectoids
Open the Insectoid.dm file with notepad as Sombre suggested.
#newmonster 2525
#name "Primordia Regina"
#descr "Oldest living Nest queen, she is the epicenter of the Insectoid superorganism. While other species may view her as a god, the Insectoids don't possess religious philosophies. Their devotion to their Prime Queen is unquestioning and is akin to religious devotion of other races."
#spr1 "./Insect/Regina1.tga"
#spr2 "./Insect/Regina1a.tga"
#ap 2
#mapmove 0
#hp 17
#prot 11
#size 5
#str 14
#enc 1
#att 10
#def 5
#prec 7
#mr 10
#mor 14
#weapon 750
#weapon 750
#gcost 70
#rcost 0
#maxage 500
#pathcost 40
#restrictedgod 77
#startdom 3
#magicskill 8 1
#magicskill 7 1
#magicskill 6 1
#magicskill 3 1
#immobile
#domsummon 2500
#domsummon2 2501
#domsummon20 2502
#female
#holy
#blind
#forestsurvival
#swampsurvival
#heal
#superiorleader
#itemslots 12550
#nametype 117
#end
Remove the parts that are shown in bold here.
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March 2nd, 2007, 10:36 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Mod: Insectoids
Version 0.05
Added "Scarab" and it's spell.
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March 2nd, 2007, 01:47 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: New Mod: Insectoids
Did suggested changes, still same problem.
edit: ok, after making the suggested changes, the third time i created a game it worked and is still working. I have one question though: are the spawns from creatures dom dependant?
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