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Old March 2nd, 2007, 01:57 PM
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Default Re: Code-diving for spells

If you can make a nice big table with byte/word entries for every spell, then we might guess what the values mean... it's like playing Sudoku, you have to look for similarities and regularities...

Maybe 22+23 is the real number/percentage of effects (some spells have increased effect depending on caster level...) and 20+21 only list the type of effect?
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