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View Poll Results: How should the SE4X include the Colony Tech Mod 2?
Yes, include the Colony Tech Mod 2. Only make the stock sets compatible. Players can modify any other sets on their own. 0 0%
Yes, include the Colony Tech Mod 2, but also make a select number of non-stock ship sets compatible. 0 0%
Yes, include the Colony Tech Mod 2, but also include a program that will modify ship sets automatically like the program that makes sets compatible with the Pirates & Nomads Mod. 6 75.00%
No, don't include the Colony Tech Mod 2. Incomatibility with downloaded ship sets would be too big a problem. 2 25.00%
Voters: 8. You may not vote on this poll

 
 
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Old March 2nd, 2007, 03:07 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
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Default Re: SE4X Colonization vs. Compatability Poll

Quote:
Imperator Fyron said:
Urendi:
It is trivial to write a program that will update all the shipsets installed in the mod to work with whatever system you go with. Its just a lookup in AI_General, then a find/replace in AI_Research. People would just have to remember to run it after adding new shipsets.
I know the operation is simple, but I'm no programmer. At least not since High School. I suppose I could write a DOS program in QBasic, but then nobody would use it. I'll just have to track down someone who can write it in a newer language that can be used by Windows.

I'm actually leaning towards the program option myself. Especially since it opens the door to other additions to the SE4X mod that would not be possible if it had to be compatible with unmodified AI.
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