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  #21  
Old March 2nd, 2007, 01:13 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Multiplayer games

You could always increase the cost of a colony component by 20x if you want to slow down expansion.
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  #22  
Old March 2nd, 2007, 12:30 PM

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Default Re: Multiplayer games

I would be interested in a good RP game. I even RP my single player games to make them more interesting. If you need a player, I'm your guy.
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  #23  
Old March 2nd, 2007, 02:09 PM

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Default Re: Multiplayer games

Here is some of the setup I am thinking:

Kwok's Balance mod 1.4
3 homeworld start
No Ancient race
No tech trades

I'll leave it up to a vote whether we increase population consumption of resources.

If we don't, High tech cost. If we do use it, Medium tech cost.

Thoughts?
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  #24  
Old March 2nd, 2007, 02:33 PM
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Default Re: Multiplayer games

3 HWs just meant to give people a jump start?

Any preference on Galaxy shape or size?
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  #25  
Old March 2nd, 2007, 02:35 PM

aegisx aegisx is offline
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Default Re: Multiplayer games

I like the 3 world start, gives people some territory.

I guess it depends on the amount of people. We want some colonizing, but if there is too much space, might be too much.
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  #26  
Old March 3rd, 2007, 04:57 PM

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Default Re: Multiplayer games

Too bad there is no GM feature where events could be caused and such.

I will probably make a new post for this game and I'll post the bio for my empire. I had a thought for another empire using the religious technology tree. Could be fun potential there.
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