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March 4th, 2007, 07:37 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Black Tome of Alisophocus / Blessing Hot Fix
Is it possible to mod a site-searching spell for holy sites ? (maybe it would have to use astral gems, and require a le vel 2 or 3 priest (at worst your prophet))
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March 4th, 2007, 12:00 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Black Tome of Alisophocus / Blessing Hot Fix
It should be. I'm still experimenting with site-finding spells.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 4th, 2007, 10:27 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Black Tome of Alisophocus / Blessing Hot Fix
*bump*. New version.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 5th, 2007, 02:08 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Re: Black Tome of Alisophocus / Blessing Hot Fix
Cool spells! They sound fun!
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March 5th, 2007, 02:51 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Black Tome of Alisophocus / Blessing Hot Fix
I really like the concept of this mod. Your choice of national spells is interesting and your descriptions are well written. I'm glad to see someone take on the spells in the game.
Personally I feel that Contact Fungus is a brilliant spell, the mystical powers of the mighty fungi have been long overlooked, but personally I felt that it had a better fit in LA Agartha.
If I dare to add a request it would be for one or two combat blood spells that don't rely on blood slaves. The sly human player can easily wield the full power of blood magic but the AI could use a little "nudge".
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March 5th, 2007, 04:26 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Black Tome of Alisophocus / Blessing Hot Fix
On blood spells - I agree with you for the AI, but I don't want to add something that breaks the game for players. Which position do you think needs it the most?
When I do national spells for blood positions I can certainly make some of them blood-based and fatigue < 100.
Agartha can certainly get fungus spells - and definitely needs more nationals. I'm trying to bias them towards MA, though - which is a weak position, relative to LA and EA.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 5th, 2007, 05:34 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Black Tome of Alisophocus / Blessing Hot Fix
Hmmm... Positions? As in levels? Then I would argue that level 4, 6 and 8 could use an extra spell.
Blood/Fire and Blood/Astral is well represented and should not be boosted further.
Blood/Water and Blood/Earth are on par with few but solid summoning spells.
Blood/Nature got the craptastic Crossbreeding and Dark Vines spells. Blood/Death is suprisingly lacking any "Ultimate unholy power" spell considering the combination of dark magic. Blood/Air has only the somewhat suspect Storm Demons.
My suggestion is thus to add a weak Blood/Nature plant, fungus or transformation combat spell at level 4 (Feeblemind effect?).
An area effect Blood/Air combat spell at level 6 (random teleportation of a group of enemies?).
A powerful Blood/Death combat spell at level 8. I have no idea what would be appropriate though. Possibly a combination of several lowlevel effects into one mighty "rips your intestines out and strangles you with them" type of spell. Kills one target and scares the living daylights out of everyone around it perhaps? Or turns a group of enemies into allied low tier undead?
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