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  #1  
Old March 4th, 2007, 10:05 PM
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Default Re: The Modder\'s Wishlist

Okay, now that I've go spell-modding mostly figured out:

* Spells have a secondary spell-effect field. I'd like to be able to mod that.

* Call of the Winds and Angelic Host somehow know that they are lead by a Great Hawk and an Archangel, respectively. I assume that this data is stored in the respective units - so I'd like a unit mod command something like:
#followerof <unit #> | "<unit name>"

* Hidden in Snow somehow knows to cast three other spells - one of them 0-2 times? However that works, I want to be able to do it too. Are the Unfrozen Mages somehow specified by the Unfrozen Warrior unit?

* It would be nice to be able to create our own lists of uniques for use with effect 10089. This supersedes my earlier, unrealistic request for unit-pools.
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Old March 5th, 2007, 04:44 AM
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Default Re: The Modder\'s Wishlist

The ability for expanded modding of nation characteristics would be great. Currently, if the mod manual is to be used as the guideline, it is possible to clear a nation of all specials but not possible to reinstate things like undead reanimation for priests (Lanka, Ermor MA) and some other things. Or add them to a completely new nation.

I suppose an #undeadnation command, similar to the #uwnation and #bloodnation commands would do that (info for board members: the undeadnation characteristic exists and is responsible for the weird undead leadership values on Lanka units).

Being able to assign armor to units by armor number (like weapons can be assigned by weapon number) is another favorite, because it would help modding considerably.

Edi
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Old March 5th, 2007, 07:16 AM
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Default Re: The Modder\'s Wishlist

I think you can reanimate undead with a regular nation if your priest is demonic or undead himself.
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Old March 5th, 2007, 08:21 AM
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Default Re: The Modder\'s Wishlist

Yes, you can, but the whole point is getting regular non-undead, non-demonic priests to be able to reanimate. Like Lanka and Ermor Broken Empire do.

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