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March 4th, 2007, 10:27 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Black Tome of Alisophocus / Blessing Hot Fix
*bump*. New version.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 5th, 2007, 02:08 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
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Re: Black Tome of Alisophocus / Blessing Hot Fix
Cool spells! They sound fun!
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March 5th, 2007, 02:51 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Black Tome of Alisophocus / Blessing Hot Fix
I really like the concept of this mod. Your choice of national spells is interesting and your descriptions are well written. I'm glad to see someone take on the spells in the game.
Personally I feel that Contact Fungus is a brilliant spell, the mystical powers of the mighty fungi have been long overlooked, but personally I felt that it had a better fit in LA Agartha.
If I dare to add a request it would be for one or two combat blood spells that don't rely on blood slaves. The sly human player can easily wield the full power of blood magic but the AI could use a little "nudge".
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March 5th, 2007, 04:26 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Thanked 67 Times in 27 Posts
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Re: Black Tome of Alisophocus / Blessing Hot Fix
On blood spells - I agree with you for the AI, but I don't want to add something that breaks the game for players. Which position do you think needs it the most?
When I do national spells for blood positions I can certainly make some of them blood-based and fatigue < 100.
Agartha can certainly get fungus spells - and definitely needs more nationals. I'm trying to bias them towards MA, though - which is a weak position, relative to LA and EA.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 5th, 2007, 05:34 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Black Tome of Alisophocus / Blessing Hot Fix
Hmmm... Positions? As in levels? Then I would argue that level 4, 6 and 8 could use an extra spell.
Blood/Fire and Blood/Astral is well represented and should not be boosted further.
Blood/Water and Blood/Earth are on par with few but solid summoning spells.
Blood/Nature got the craptastic Crossbreeding and Dark Vines spells. Blood/Death is suprisingly lacking any "Ultimate unholy power" spell considering the combination of dark magic. Blood/Air has only the somewhat suspect Storm Demons.
My suggestion is thus to add a weak Blood/Nature plant, fungus or transformation combat spell at level 4 (Feeblemind effect?).
An area effect Blood/Air combat spell at level 6 (random teleportation of a group of enemies?).
A powerful Blood/Death combat spell at level 8. I have no idea what would be appropriate though. Possibly a combination of several lowlevel effects into one mighty "rips your intestines out and strangles you with them" type of spell. Kills one target and scares the living daylights out of everyone around it perhaps? Or turns a group of enemies into allied low tier undead?
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March 5th, 2007, 06:05 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Black Tome of Alisophocus / Blessing Hot Fix
Position = nation, sorry.
Unfortunately, although spells like what you describe are *possible*, they are not currently *modable* because we can't do secondary effects - so, a spell that kills a bunch of people and then summons undead isn't possible.
I think Dark Vines is a great spell. Maybe not on a par with Summon Ice Devil, but still very effective, especially for Jotunheim. You can set ten Gygjas to spam that spell and really bring on the pain.
Blood/death is definitely a short suit that needs more spells. Vampires are just dreadful.
I was thinking of bringing over the combat summons I already wrote up for Padmassa and making them universally available. Most of them are blood/death.
I'll add some blood/nature spells to Pangaea and some nature/death or nature/astral spells to Agartha with the fungus theme. Feeblemind is a good idea.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 5th, 2007, 06:17 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Black Tome of Alisophocus / Blessing Hot Fix
Dark Vines with Jotunheim? Hmmm... That might be the only combination I haven't tried yet so I readily confess that I might have missjudged Dark Vines. They just didn't seem on par with other available bloodsummons.
I sort of assumed that my suggestions were unfeasible. I simply couldn't come up with appropriate spelleffects so I tried to obfuscate my answer with wishful thinking. Hopefully with time more options will open up for inspired modders. 
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