Re: EA Mictlan Setup - Q\'s from a noob
Hello,
yes, I use this setup in MP (well, actually in a 1vs1 here atm).
And it depends on the enemies I expect to face if I use a D4 (actually 5 here) bless in addition to B4 (I am doing so vs. Niefelheim atm with a N10E9 bless).
I just took a look at my scales in this game and they are turmoil3, sloth3, heat3, luck2, drain2 with growth at 0 due to the points needed for D4 and Dom8 with a imprisoned Smoking Mirror.
Concenring death you have basically to either hope for an indie mage with it (dark knowledge jsut needs D1) or that you get some death gems by events and/or from non death sites.
You can hope for a hero (D3, B3 IIRC), too. Otherwise you have to wait for your pretender to break free or go for Blood7 (Onaqui) or Conj7 ASAP.
6RP from the High Priests are not that bad, too and losses due to old age have been fairly light for me with this setup (IIRC Death on the pretender lowers the chance to get diseased).
You might get lucky with events and get some sages to help you with research.
And finally EA with its decent number of magic sites has a fairly good chance to have one that lets you recruit death-mages.
But, yes, due to the number of options I listed for getting death mages you can see that I am worried about slow research in the beginning.
Btw, in my current 1vs1 we are at turn 48 and I generate about 500RP each turn, 600 if I were not looking for magic sites/forging items and casting ritual spells each turn. About 12 High priests are bloodhunting here atm for about 80 slaves each turn (with 3 more High Priests getting ready to open up a 5th province soon).
Not that great, but not bad either I think.
CharonJr
PS: I don't tend to build castles, but rather try to conquer them. But in a full MP game without any AIs this will be much harder and I would surely save for a 2nd castle). But since all my units are sacred (low upkeep) and the speed of expansion is fairly fast this is not that hard IMO even with turmoil3.
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