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  #1  
Old March 5th, 2007, 02:01 PM

mivayan mivayan is offline
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Default Re: Destroyer of worlds weapon slots

Quote:
Edi said:
If this is a bug, as you claim, then explain to me how and WHY it is a bug. Provide me with some evidence or some form of reasoning that logically arrives at a different conclusion than mine did. Your personal sense of outrage at people optimizing the unit is NOT sufficient.
Edi
Working As Designed, because it doesn't usually matter, is fair enough. A matter of taste to have it in the list.

But dont say it makes logical sense to be able to wield a default spear, a defeault Broad sword, and four Fire Bolas... but not a main gauche of parrying and the two default ranged weapons. With four shields you get Fist *and* the two default ranged weapons.

My EA centaur hierophant keeps his long bow if I give him Hunters knife + shield, but not if I give him shield + hunters knife.
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  #2  
Old March 5th, 2007, 02:24 PM
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Default Re: Destroyer of worlds weapon slots

Quote:
mivayan said:
My EA centaur hierophant keeps his long bow if I give him Hunters knife + shield, but not if I give him shield + hunters knife.
lol
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  #3  
Old March 5th, 2007, 02:26 PM
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Default Re: Destroyer of worlds weapon slots



I've been repeating over and over that this is how it seems to behave when checking for what weapons a unit can wield and that most missile weapons are 2-handed. Getting affliction "lost an arm" means the unit losing e.g. longbow or banefire bow, and it has something to do with the checking algorithm.

Based on the observed behavior of the checking algorithm that deals with units that possess 2 hand slots and what weapons appear and disappear when you mix items and intrinsics in what order, it is consistent and logical.

Whether or not it is logical from a point of view that disregards repeated and tested observations is another matter. I have not seen the relevant algorithm, so I cannot pass judgment on what should be done to it on the coding level to get things to match what most people see as the behavior it, in their opinion, SHOULD have.

Edi
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Old March 5th, 2007, 05:35 PM
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Default Re: Destroyer of worlds weapon slots

Edi, i think they're just giving you Hard Time.
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Old March 5th, 2007, 06:02 PM

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Default Re: Destroyer of worlds weapon slots

You seem to be saying it's working as designed because "this is how it seems to behave"?

I think people get what the behavior is. I do. That doesn't mean the behavior is intended. Maybe it is. Maybe the devs intended a centaur with a knife to not be able to use his bow, but if he also had a shield he could. Seems weird to me, but I suppose it's possible.

If it's too small a problem to bother fixing because it doesn't affect too many units and you can work around it by putting a shield in the last slot, then fine. That makes sense. Maybe there should be a "Will not fix" category.

But don't claim people are disregarding "repeated and tested observations." We see the behavior. The behavior doesn't make sense.
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Old March 5th, 2007, 06:54 PM
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Default Re: Destroyer of worlds weapon slots

To reiterate: The behavior of weapons for 4-armed monsters is logical and consistent in light of behavior with 2-armed monsters. Hence 4-armed behavior is not a bug.

If the behavior seems nonsensical and you would like it changed, then put it in the bloody feature request wishlist. With the magic word included.

Edi
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Old March 5th, 2007, 07:26 PM

thejeff thejeff is offline
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Default Re: Destroyer of worlds weapon slots

Then would it make sense to consider the two-armed behavior a bug? Like with the centaur.

Give him a melee weapon he loses the range weapon.
Add a shield he gets it back. As reported by calmon above.
That's what I consider odd. Seems to me he should keep the ranged weapon as long as he isn't given a range weapon.
Trivial, probably. Bug? Maybe.


I'd misunderstood your consistency argument since it did not mention 4-armed specifically and it seemed to me that the discussion had moved on to include whether the two-armed behavior made sense. My apologies for that.
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Old March 5th, 2007, 06:59 PM
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Default Re: Destroyer of worlds weapon slots

Quote:
thejeff said:
We see the behavior. The behavior doesn't make sense.
What so hard to understand about a destroyer of worlds using its 4 hands to fire 2 missile weapons, then when the enemy closes in, putting them away or just throwing them to the ground or whatever then hefting 3 single handed weapons plus a shield and wading into melee.

Alls seems very, very straight forward to me. My characters did it all the time when I was roleplaying. They do it in the films as well, watch Legolas in Lord of the Rings for example.
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Old March 5th, 2007, 11:51 PM
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Default Re: Destroyer of worlds weapon slots

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Meglobob said:
Alls seems very, very straight forward to me. My characters did it all the time when I was roleplaying. They do it in the films as well, watch Legolas in Lord of the Rings for example.
No, what THEY'd do then is to use the shield as a skateboard for sliding down the castle stairs, while performing high precision archery at the same time. Please don't use that movie as a reference anymore...
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  #10  
Old March 6th, 2007, 05:36 AM
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Default Re: Destroyer of worlds weapon slots

well that was just a display of how incredibly skillful legolas was.

he had, like, a precision 20.
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