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March 6th, 2007, 10:14 AM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
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Re: Kristoffer\'s encouragement thread
Yay, another patch looms! Like Velusion, I'd like to see a slight neutering of Hel/Van. I also think it would be worthwhile to spend some time with quantum_mechanic and to listen to his ideas as implemented with his cb mod, and whether or not you feel that they would be worthwhile, especially with the pretender balancing.
Plus, an evening out of national heroes and the implementation of national spells for *all* nations would add more flavour.
My partner is Afghan, and while she doesn't play or anything, I was telling her about some of the nations and she mentioned that the incredibly complex and violent history of Afghanistan historically would make a great national addition....  Though heck, I wouldn't mind seeing an Eskimo nation - Aleut/Inuit/etc. Or one that utilizes the cave men independents or.
Whoa, I'm getting carried away! *duct taping fingers*
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March 6th, 2007, 10:30 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Kristoffer\'s encouragement thread
You know asking the devs for nations is less likely to get you somewhere than asking modders. I've made a mod nation which pretty much follows a concept someone posted up there.
Maybe some of you are a bit leery of mod nations, but in my opinion there's some really killer stuff just a click away.
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March 6th, 2007, 10:40 AM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
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Re: Kristoffer\'s encouragement thread
Kristoffer: I don't have any requests, actually. I think Dom3 is a darn fine game as-is.  The only things I would add would be more of the stuff you've already given us: more nations, more spells, more magic items, more maps....
More of the same, please!
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March 6th, 2007, 10:54 AM
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Major General
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Join Date: Sep 2006
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Re: Kristoffer\'s encouragement thread
Quote:
tromper said:
Plus, an evening out of national heroes and the implementation of national spells for *all* nations would add more flavour.
Though heck, I wouldn't mind seeing an Eskimo nation - Aleut/Inuit/etc.
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A hopefully easy addition in a future patch would be to perhaps make the worthy heros mod part of vanilla dominions 3. I am abit wary of any mod but the worthy heros mod is great AFAIK.
Eskimos are already in Dom3, LA Atlantis.
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March 6th, 2007, 11:24 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Kristoffer\'s encouragement thread
Worthy Heroes has some questionable stuff in it as well as a few errors (from what I've seen). I do agree totally with the principle of it, I just think it should stick a little closer to vanilla and fix more problems than it creates.
Anyway, don't want to sidetrack the thread.
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March 6th, 2007, 12:23 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Kristoffer\'s encouragement thread
Quote:
tromper said:
Though heck, I wouldn't mind seeing an Eskimo nation - Aleut/Inuit/etc.
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You might enjoy the Late Era Atlantis then, since they are based directly on the Inuit.
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March 6th, 2007, 02:11 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Kristoffer\'s encouragement thread
KO - hang in there, in just another couple of weeks the sun will rise.
I have been greatly enjoying the game and have found these last several patches to be excellent.
I'll register one vote for ignoring QM/CB entirely. I think you guys do a much better job than he does.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 6th, 2007, 03:39 PM
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Private
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Join Date: Jan 2007
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Re: Kristoffer\'s encouragement thread
I'd strongly support making the game (and in particular, the AI), more moddable. If you look at what has been achieved with a game like Hearts of Iron II, it's impressive how big an improvement has been made to the AI just by allowing modders to tweak things like aggressiveness, build queues, research queues, etc.
Not everything can be fixed this way, but you can definitely improve the challenge the AI gives to a human player. And the best part of it is, most of the work is done for you, for free!
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March 6th, 2007, 03:39 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Kristoffer\'s encouragement thread
> I'll register one vote for ignoring QM/CB entirely. I think you guys do a much better job than he does.
No way, QM had a big role in the beta testing balancing. His work is good, although I havn't peeked at the CB for quite a while.
---
Man is not called man as in human male. More like man as in Isle of Man or something. A place, not a gender or a race.
I pronounce it with a long 'a'. Like in 'bar', 'lard', 'bard' etc. Maan. But I'm swedish.
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Cavemen will appear in many forms if and when I finish Gath.
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March 6th, 2007, 03:42 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Kristoffer\'s encouragement thread
Modding stuff is good, but it is JK's business. I only read code. No actual programming, apart from adding stats, spells and nations.
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