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March 6th, 2007, 03:08 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: [SP] Changing AI settings in a running game
Quote:
Gandalf Parker said:
Adjusting the level wouldnt have much effect since that only sets the points for initial creation of pretender and scales (less than you, equal to you, more than you).
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I'm fairly sure that the AI does receive resource and gold income bonuses when set on levels higher than average difficulty.
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March 6th, 2007, 04:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: [SP] Changing AI settings in a running game
Come to think of it....
it might be possible to do it with mods as they are now.
If you make a MOD which creates a nation called The Horde in slot 75, create the list of pretenders it can use, modify them, create national spells, units etc etc. Then 75 should appear as a possible opponent which can be set as AI at the beginning of the game letting you choose its difficulty and play mode, and letting the game position it on the map.
It seems reasonable but I rarely play with mods so Im not sure. Someone might ask in the MOD subforum since I beleve some mods already exist for unblanaced nations that are meant soley as better AI opponents
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 6th, 2007, 04:38 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: [SP] Changing AI settings in a running game
Quote:
Graeme Dice said:
Quote:
Gandalf Parker said:
Adjusting the level wouldnt have much effect since that only sets the points for initial creation of pretender and scales (less than you, equal to you, more than you).
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I'm fairly sure that the AI does receive resource and gold income bonuses when set on levels higher than average difficulty.
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Thank you for that.
All right. I couldnt find where Johan had posted here the info we had in beta testing so I went back there and asked. He has given permission to post the exact formula.
Quote:
Johan K said:
Resource, magic gem and money bonuses are -30, 0, 30, 60, 100%
Design point bonuses are 0, 0, +50, +100, +150 pnts
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__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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