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Old March 6th, 2007, 05:48 PM
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Default Re: format for adding #nostart to .map file

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Johan K said:
Easiest way is to mark provinces as nostart using the ingame map editor.
If I have a list of province numbers that should be #nostart (mentioned by Edi in another thread) is there a way to go directly to those provinces in the editor (or on that map in a game) or do I need to click around till I find them?
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Old March 6th, 2007, 05:55 PM
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Default Re: format for adding #nostart to .map file

If you fire up the map file in the editor, you need to click on the provinces in question. If you open the map file in a text editor, you need to find the command #terrain <province nbr> <terrain mask> and add 512 to the mask.

But just wait 5 minutes and I'll post a fixed Cradle map here. I just went through it and the damn thing had crapton of provinces that should have been #nostart but weren't and I also changed some mountains to border mountains so that some parts of the map are now only difficult to traverse instead of being impenetrable.

Edi
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Old March 6th, 2007, 06:01 PM
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Default Re: format for adding #nostart to .map file

Quote:
Edi said:
But just wait 5 minutes and I'll post a fixed Cradle map here. I just went through it and the damn thing had crapton of provinces that should have been #nostart but weren't and I also changed some mountains to border mountains so that some parts of the map are now only difficult to traverse instead of being impenetrable.

Edi
Sweet! Just in time for my game to start, and saving me from having to figure this out myself.

It was one of your posts (as well as my playtests on Cradle) that clued me into the nostart problem and the sea provinces that were not sea.

Thanks!
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