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Old March 6th, 2007, 06:27 PM
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Edi Edi is offline
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Default Re: format for adding #nostart to .map file

Quote:
Gandalf Parker said:
You would add it to the value.

To me the easiest way is to just append to the end of the .map file. Make a list like
#nostart 149
#nostart 190
#nostart 250
#nostart 320
and put that in the .map file anyplace.

But there might be problems with it later. The map editor doesnt seem to display it as nostart if you use that later, and might not even save the #nostart you did back to the file when you are done editing, like it deletes the default zoom
The editor deletes all map commands except description and the #terrain, #name and #neighbor commands. Everything else gets wiped out, so will the #nostarts.

The editor isn't likely to read #nostart <nbr> as a province terrain, so best bet is use the editor like Johan said, then copy-paste any special provinces from a text file and include the #nostart command in with the other special province modifications. That way you have all of your bases covered.

Edi
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Old March 6th, 2007, 06:41 PM
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Default Re: format for adding #nostart to .map file

Which reminds me of a bug.

If you generate a map, the program puts in a #defaultmapzoom but no #maptextcol command.
If you then edit the map using the map editor it puts in the #maptextcol but removes the #defaultmapzoom

Somehow when we got maptextcol added it knocked out the default zoom recognition of the map editor
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