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  #1  
Old March 7th, 2007, 03:45 AM

Rathar Rathar is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Gets home from work, cracks their 10th beer,..

Is not sober enough fo4 the Gnashes teeth but realizes that 3 territories suffices..

/gnash /gnash

Rathar
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  #2  
Old March 7th, 2007, 09:10 AM

calmon calmon is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Ermor isn't that good some of you may think. LA Ermor is primary undead hordes. Every simple mage needs gems to get it. The game settings may help ermor to get armies fast but it also helps every other nation to research counters very fast. I'm always pleased in a LA mp game when the ermor player and no other rocks the graphs because there are so many counters in late game to defeat them.

The hosting settings are more and more a problem for me. Is it possible that we go to a 48 hour qickhost? Coordinating so many undeads needs very much time. You've to make sure your armies are seeking arrow save, etc. Its really not easy!
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Old March 8th, 2007, 01:58 AM
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KissBlade KissBlade is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Quote:
calmon said:
Ermor isn't that good some of you may think. LA Ermor is primary undead hordes. Every simple mage needs gems to get it. The game settings may help ermor to get armies fast but it also helps every other nation to research counters very fast. I'm always pleased in a LA mp game when the ermor player and no other rocks the graphs because there are so many counters in late game to defeat them.
Eh, I find the map situation better for Ermor though. It's rather hard to attack you without mass sailboating since there's a lot of water on this /wraparound/ map, which conveniently enough seperates my land forces from yours while allowing you to pretty much control the water ways since we have no water nation. =(
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Old March 8th, 2007, 03:18 AM
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Morkilus Morkilus is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

You still working on that Well of Misery, KB?
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  #5  
Old March 8th, 2007, 03:30 AM
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Notice it recasted -.-.
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  #6  
Old March 8th, 2007, 07:37 AM

GameExtremist GameExtremist is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Does this mean Patala's declaration of war extend to Caelum who have made it clear that they are Ermor's staunch ally?

Even now the three undead legions rage through my lands working in concert with the Caelian Army which lays seige to my capital.

I also call on Pangaea and Utgard too come to a ceasefire agreement, the two of your nations are in a splendid position to carve up the lands of Ermor and Caelum, as your nations currently weaken each other by fighting, who do you think will win in the end? Neither of you....one will fall but the other shall be so weak that the unholy Ermor alliance shall swoop in for easy pickings....

I also call on C'tis, Vanheim and Abyssia to lend whatever aid they can, I can offer plenty of targets should you wish to strike at the Unholy alliance remotely.

Arkolaos. Commander of the free living armies of Arcoscephale.
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Old March 8th, 2007, 05:17 PM
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Default Re: The Quick and The Dead (Accelerated Start) [OP

IF all nations do not set aside their differences and stand against Ermor, there is no question that he will win the game. Even though I hold an alliance with Vanheim and Abysia against him, he has impunity to roam the water ways as we have no way to traverse our forces across it. So far, I can only hold against him with my land forces but our nations are separated by the waters. Though my research speed is high, it will be still some time before I'm able to bring Thetis Blessing into play to allow our nations to counter attack against Ermor. Meanwhile his gem count and army growth is going unchecked ...

Lastly, I require all allying nations to send me at least 5-10 astral gems per global that ermor casts so I can toss a dispel to counter them.
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