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March 7th, 2007, 03:45 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Gets home from work, cracks their 10th beer,..
Is not sober enough fo4 the Gnashes teeth but realizes that 3 territories suffices..
/gnash /gnash
Rathar
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March 7th, 2007, 09:10 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Ermor isn't that good some of you may think. LA Ermor is primary undead hordes. Every simple mage needs gems to get it. The game settings may help ermor to get armies fast but it also helps every other nation to research counters very fast. I'm always pleased in a LA mp game when the ermor player and no other rocks the graphs because there are so many counters in late game to defeat them.
The hosting settings are more and more a problem for me. Is it possible that we go to a 48 hour qickhost? Coordinating so many undeads needs very much time. You've to make sure your armies are seeking arrow save, etc. Its really not easy!
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March 8th, 2007, 01:58 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Quote:
calmon said:
Ermor isn't that good some of you may think. LA Ermor is primary undead hordes. Every simple mage needs gems to get it. The game settings may help ermor to get armies fast but it also helps every other nation to research counters very fast. I'm always pleased in a LA mp game when the ermor player and no other rocks the graphs because there are so many counters in late game to defeat them.
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Eh, I find the map situation better for Ermor though. It's rather hard to attack you without mass sailboating since there's a lot of water on this /wraparound/ map, which conveniently enough seperates my land forces from yours while allowing you to pretty much control the water ways since we have no water nation. =(
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March 8th, 2007, 03:18 AM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
You still working on that Well of Misery, KB?
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March 8th, 2007, 03:30 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Notice it recasted -.-.
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March 8th, 2007, 07:37 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
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Re: The Quick and The Dead (Accelerated Start) [OP
Does this mean Patala's declaration of war extend to Caelum who have made it clear that they are Ermor's staunch ally?
Even now the three undead legions rage through my lands working in concert with the Caelian Army which lays seige to my capital.
I also call on Pangaea and Utgard too come to a ceasefire agreement, the two of your nations are in a splendid position to carve up the lands of Ermor and Caelum, as your nations currently weaken each other by fighting, who do you think will win in the end? Neither of you....one will fall but the other shall be so weak that the unholy Ermor alliance shall swoop in for easy pickings....
I also call on C'tis, Vanheim and Abyssia to lend whatever aid they can, I can offer plenty of targets should you wish to strike at the Unholy alliance remotely.
Arkolaos. Commander of the free living armies of Arcoscephale.
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March 8th, 2007, 05:17 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
IF all nations do not set aside their differences and stand against Ermor, there is no question that he will win the game. Even though I hold an alliance with Vanheim and Abysia against him, he has impunity to roam the water ways as we have no way to traverse our forces across it. So far, I can only hold against him with my land forces but our nations are separated by the waters. Though my research speed is high, it will be still some time before I'm able to bring Thetis Blessing into play to allow our nations to counter attack against Ermor. Meanwhile his gem count and army growth is going unchecked ...
Lastly, I require all allying nations to send me at least 5-10 astral gems per global that ermor casts so I can toss a dispel to counter them.
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