.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old March 7th, 2007, 10:04 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: AI competence

Iirc Dominions 1 had the option to specificly target mages. But most players found this imbalanced and this attack command was removed for dom2 then.
Imho it is better this way because otherwise some fliers would be way way too strong. Imagine e.g. flying SCs or a ozelot horde that can even directly target enemy mages.
Reply With Quote
  #12  
Old March 7th, 2007, 10:20 AM
SlipperyJim's Avatar

SlipperyJim SlipperyJim is offline
Sergeant
 
Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
SlipperyJim is on a distinguished road
Default Re: AI competence

Quote:
Boron said:
Iirc Dominions 1 had the option to specificly target mages. But most players found this imbalanced and this attack command was removed for dom2 then.
Yeah, I don't get that. Frankly, the current option of Hold & Attack Rear (H&AR) is pretty much the same thing, especially with fliers. A squadron of Spring Hawks set to H&AR will still do a whole lot of damage....

(Harpies, somewhat less. But Harpies are very weak, even for fliers.)

The most unbalanced command in Dom1 was Fire Commanders/Magic. A few squads of longbowmen (available from many independent provinces) set to Fire Commanders or Fire Magic was absolutely devastating. Thankfully, that command was removed in Dom3. Commanders can still Fire Rear, but regular troops can't even do that.
__________________
More Trollz mod for Dom3
Reply With Quote
  #13  
Old March 7th, 2007, 11:03 AM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: AI competence

Quote:
SlipperyJim said:
Quote:
Boron said:
Iirc Dominions 1 had the option to specificly target mages. But most players found this imbalanced and this attack command was removed for dom2 then.
Yeah, I don't get that. Frankly, the current option of Hold & Attack Rear (H&AR) is pretty much the same thing, especially with fliers. A squadron of Spring Hawks set to H&AR will still do a whole lot of damage....
Well no it isn't because players like me always put a army right at the rear of the battlefield to deal with this threat.

My mages then go singley spaced in front or in the exact centre of a large army mass depending on what I figure my enemy as. I find this is very effective when dealing with Mictlan flying sacreds btw.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.