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  #1  
Old March 7th, 2007, 05:32 PM

aegisx aegisx is offline
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Default Re: Gritty Galaxy Mod Downloads

Welp, just started the GG game. it looks very cool, however I am lost

There are no freighters/colony ships anymore? it seems like a colony ship has to be a Battleship or greater? I made a cruiser size one, and I could only really get a movement speed of 2.

I can pump out 15 scout ships a turn from 1 yard! I know they are small, but its just shocking

Having all that tech available at the start is overwhelming.

There seem to be 7-8 different research areas for missiles and only 1 for torpedoes?

Sensors are not available at the beginning?

Legacy Sensor network?
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  #2  
Old March 8th, 2007, 02:05 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Gritty Galaxy Mod Downloads

All the hulls are generic. You can fit a colony ship on a cruiser hull if you pack lightly.

Colony module, bridge, three supply tanks, three large engines, and enough basic crew quarters and lifesupport to satisfy the requirements should *just* fit, and will give 3.5 speed (rounds down to 3)
That's the price you pay for cheaping out on the hull

Using medium or small engines should let you eke out another speed point.


The thing to keep in mind, is that those scouts are only 50% more tonnage than a large fighter...
They're basically mobile, warp capable, maintenance costing fighters.


Missiles have 5 areas, but 7 missile types.
Direct fire has 4 areas, and 4 weapon types.
Its not so crazy if you think of it that way

Ships all start with range 1 sensors built in. Researching sensors allows you to boost that to range 2 (basic sensor array) or range 3 (large sensor array), and more with tech.

Legacy facilities are uberfacilities that are only seen on homeworlds, and can not be built in-game. It gives full sensor coverage of the homesystem.
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  #3  
Old March 8th, 2007, 09:15 AM

aegisx aegisx is offline
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Default Re: Gritty Galaxy Mod Downloads

Thanks for answering the questions

I just saw Ice shields... they seem sorta out of place as the 1st shield level. There are fighter shields and ice shields?

Seems like I'll have to get used to ships not moving as fast as in stock/BM, which is a good thing
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  #4  
Old March 9th, 2007, 11:02 PM
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Default Re: Gritty Galaxy Mod Downloads

Yeah, the fighter vs ship shield techs is a little inconsistent description/tech wise. But it was like that in SE4 too.

You'll probably want to get a SYS and set up satellite sensor nets across your systems. With ships being slower, you actually have time to react to a detection.
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  #5  
Old April 14th, 2007, 01:16 PM

arthurtuxedo arthurtuxedo is offline
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Default Re: Gritty Galaxy Mod Downloads

I noticed something funny about maintenance in this mod the other day (v1.25 B, game version 1.25). It was roughly the same for Dreadnoughts as for Destroyers, about 200 of a resource. There's probably some variable on the mounts that's scaling down the maintenance on the bigger ships. This, of course, will result in fleets of dreadnoughts and only dreadnoughts, which is what makes me think it's not intentional.
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  #6  
Old April 14th, 2007, 04:02 PM

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Default Re: Gritty Galaxy Mod Downloads

Actually its intentional. The dreads take about the same maintenance, but they take a LOT longer to build.
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  #7  
Old April 14th, 2007, 05:47 PM

arthurtuxedo arthurtuxedo is offline
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Default Re: Gritty Galaxy Mod Downloads

Hmm. And that works, in your experience with the mod? Because it seems to me that people can use orbital shipyards to build lots of them in parallel, thus making build time less relevant and allowing them to build up to their resource limit that's determined mostly by maintenance. In most of the SE games I've played, there's been enough time in peace time to build arbitrarily large fleets with this method, because only a large fleet can break through stacked defenses on a chokepoint, and it would take the other guy just as long to build a fleet capable of doing that.

Seems like building a bunch of base space yards and then stacking defenses like crazy to stall the enemy while the space yards build hundreds of dreadnoughts is the path to victory. Sure, it will take a few dozen turns to get the things built, but the low build rate will allow you to construct more of them in parallel, and hundreds of dreadnoughts would mop the floor with a mixed force of a few dreadnoughts, a few dozen battleships, and a few hundred cruisers.

Also, the longer peace time goes on, the more an initial force of destroyers and cruisers will get replaced by dreadnoughts.
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