.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 8th, 2007, 02:34 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: \'Space Empires Universe\' (spaceempires5.com) N

I check that site every so often and I've posted a few times too. There's been a lot of improvements to it.
Reply With Quote
  #2  
Old March 8th, 2007, 05:34 AM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: \'Space Empires Universe\' (spaceempires5.com) N

I check the site relatively often, but find the lack of silly OT posts a bit of a turn off. It's the silliness that keeps me coming back here. And when people do go off topic, it tends to be long tirades on the 'science' of SE, and without Fyron to set people straight, they just go on and on ad nauseum.




Kinda like me.
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #3  
Old March 8th, 2007, 06:05 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: \'Space Empires Universe\' (spaceempires5.com) N

When I was reading AZ's post, I kept thinking to myself, "self, this post just keeps going on and on and on! When will it ever end?"
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old March 9th, 2007, 04:54 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: \'Space Empires Universe\' (spaceempires5.com) N

I was going to write out a long, pointless and repeating poem before I realized that doing so would drive me crazy(er).

(No, it wasn't The Song That Never Ends.)
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #5  
Old March 9th, 2007, 06:27 PM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: \'Space Empires Universe\' (spaceempires5.com) N

Quote:
Imperator Fyron said:
When I was reading AZ's post, I kept thinking to myself, "self, this post just keeps going on and on and on! When will it ever end?"
Conciseness is not my forte.


Wait... That was rather concise, wasn't it? Oh, but now I've ruined it.
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #6  
Old April 27th, 2007, 10:56 PM

Wade Wade is offline
Sergeant
 
Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
Wade is on a distinguished road
Default Re: \'Space Empires Universe\' (spaceempires5.com) N

Captain Kwok has posted the SEV 1.34 Changelog!
----------
I hope that these are addressed soon:

Priorities that would be appreciated in a patch:
-the following features implemented for the AI:
Planet creators/destroyers
Star creators/destroyers
Nebula creators/destroyers
Black Hole creators/destroyers
Storm creators/destroyers
Warp point creators/destroyers
Ringworld and Sphereworld creation
-better AI
-"the fog of war" issue fixed/implemented(Opponent planets, ships, fleets, bases, etc. shown faded out with the date that information was last seen.)
-option at the begining of an encounter to not fight; the AI use this often; and let the choice affect relations
-an alliance victory
-tone down Mega Evil Empire; relations should gradually decline; alliances that MEE has should decline even more gradually; empires further away should be less affected towards the MEE
-scrapping population causes unrest and lowers relations with others; mass destroying opponent population lowers relations with others

Reply With Quote
  #7  
Old April 28th, 2007, 02:17 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: \'Space Empires Universe\' (spaceempires5.com) N

Quote:
Wade said:
-tone down Mega Evil Empire; relations should gradually decline; alliances that MEE has should decline even more gradually; empires further away should be less affected towards the MEE
Have you seen the MEE working??
I never did so far.
Reply With Quote
  #8  
Old April 28th, 2007, 04:22 PM

Wade Wade is offline
Sergeant
 
Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
Wade is on a distinguished road
Default Re: \'Space Empires Universe\' (spaceempires5.com) N

These also please:

-Show the ship class(along with the ship name) in the "retofit button list" and the "Fleet Transfer list" and other places that ship name is displayed. This is so that deciding which ships to upgrade will not be so tedious. Currently only the ship list button allows ship name and class side by side.


-only have the non-breathers of a planet domed incurring a penalty to production, research, etc. Still keep the term "Domed" for the games tradition sake: example: "10% Domed incurring a (??)% penalty to all types of planetary production." (Perhaps Domed population could work at 50% capacity (or what a currently Domed planet does). Thus it could read:"10% Domed incurring a 5% penalty...")
The non-breathers left on a planet will have a higher emigration rate to a breathable planet.

-The production of a planet will be divided amongst the number of ground and orbital ship yards. (Thus it might be best to build more shipyards only when production of ships approaches one or two turns.) More than one ground based ship yard allowed for planets so that more than one production at a time can take place. (If a tiny or small planet currently allow one ship yard then larger planets should allow more; especially Ringworlds and Sphereworlds.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.