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March 8th, 2007, 02:34 AM
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Lieutenant General
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Re: \'Space Empires Universe\' (spaceempires5.com) N
I check that site every so often and I've posted a few times too. There's been a lot of improvements to it.
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March 8th, 2007, 05:34 AM
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Captain
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Re: \'Space Empires Universe\' (spaceempires5.com) N
I check the site relatively often, but find the lack of silly OT posts a bit of a turn off. It's the silliness that keeps me coming back here. And when people do go off topic, it tends to be long tirades on the 'science' of SE, and without Fyron to set people straight, they just go on and on ad nauseum.
Kinda like me. 
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March 8th, 2007, 06:05 AM
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Shrapnel Fanatic
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Re: \'Space Empires Universe\' (spaceempires5.com) N
When I was reading AZ's post, I kept thinking to myself, "self, this post just keeps going on and on and on! When will it ever end?"
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March 9th, 2007, 04:54 AM
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Shrapnel Fanatic
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Re: \'Space Empires Universe\' (spaceempires5.com) N
I was going to write out a long, pointless and repeating poem before I realized that doing so would drive me crazy(er).
(No, it wasn't The Song That Never Ends.)
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Sig updated to remove non-working links.
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March 9th, 2007, 06:27 PM
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Captain
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Re: \'Space Empires Universe\' (spaceempires5.com) N
Quote:
Imperator Fyron said:
When I was reading AZ's post, I kept thinking to myself, "self, this post just keeps going on and on and on! When will it ever end?"
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Conciseness is not my forte.
Wait... That was rather concise, wasn't it? Oh, but now I've ruined it.
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April 27th, 2007, 10:56 PM
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Sergeant
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Re: \'Space Empires Universe\' (spaceempires5.com) N
Captain Kwok has posted the SEV 1.34 Changelog!
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I hope that these are addressed soon:
Priorities that would be appreciated in a patch:
-the following features implemented for the AI:
Planet creators/destroyers
Star creators/destroyers
Nebula creators/destroyers
Black Hole creators/destroyers
Storm creators/destroyers
Warp point creators/destroyers
Ringworld and Sphereworld creation
-better AI
-"the fog of war" issue fixed/implemented(Opponent planets, ships, fleets, bases, etc. shown faded out with the date that information was last seen.)
-option at the begining of an encounter to not fight; the AI use this often; and let the choice affect relations
-an alliance victory
-tone down Mega Evil Empire; relations should gradually decline; alliances that MEE has should decline even more gradually; empires further away should be less affected towards the MEE
-scrapping population causes unrest and lowers relations with others; mass destroying opponent population lowers relations with others
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April 28th, 2007, 02:17 AM
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Colonel
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Re: \'Space Empires Universe\' (spaceempires5.com) N
Quote:
Wade said:
-tone down Mega Evil Empire; relations should gradually decline; alliances that MEE has should decline even more gradually; empires further away should be less affected towards the MEE
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Have you seen the MEE working??
I never did so far.
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April 28th, 2007, 04:22 PM
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Sergeant
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Re: \'Space Empires Universe\' (spaceempires5.com) N
These also please:
-Show the ship class(along with the ship name) in the "retofit button list" and the "Fleet Transfer list" and other places that ship name is displayed. This is so that deciding which ships to upgrade will not be so tedious. Currently only the ship list button allows ship name and class side by side.
-only have the non-breathers of a planet domed incurring a penalty to production, research, etc. Still keep the term "Domed" for the games tradition sake: example: "10% Domed incurring a (??)% penalty to all types of planetary production." (Perhaps Domed population could work at 50% capacity (or what a currently Domed planet does). Thus it could read:"10% Domed incurring a 5% penalty...")
The non-breathers left on a planet will have a higher emigration rate to a breathable planet.
-The production of a planet will be divided amongst the number of ground and orbital ship yards. (Thus it might be best to build more shipyards only when production of ships approaches one or two turns.) More than one ground based ship yard allowed for planets so that more than one production at a time can take place. (If a tiny or small planet currently allow one ship yard then larger planets should allow more; especially Ringworlds and Sphereworlds.)
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