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March 9th, 2007, 02:04 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: SE4 Advice on Fighters.
Romulus68 said:
Rocket Pods means you must get to range 2 and I'm getting shot up far away. I only have Rocket Pods 1, will they get more range with higher levels?
IIRC, they get up to range 3 at max level. You're looking to make many small fighter groups of these, perhaps groups of 3, and let their considerable punch wreck ships after they've at least some groups have survived point defense.
Medium fighters are probably the most viable. They have moderate innate defense, and you can augment with ECM and shields.
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March 9th, 2007, 05:30 PM
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Sergeant
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Join Date: Nov 2006
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Re: SE4 Advice on Fighters.
Quote:
Arkcon said:
Romulus68 said:
Rocket Pods means you must get to range 2 and I'm getting shot up far away. I only have Rocket Pods 1, will they get more range with higher levels?
IIRC, they get up to range 3 at max level. You're looking to make many small fighter groups of these, perhaps groups of 3, and let their considerable punch wreck ships after they've at least some groups have survived point defense.
Medium fighters are probably the most viable. They have moderate innate defense, and you can augment with ECM and shields.
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How do I make them launch in units of a specific size? (this is my first SE4 game)
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March 9th, 2007, 08:10 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE4 Advice on Fighters.
The fighter group size depends on the carrier's launch strategy.
See: Empire Options (crown) -> Strategies (text button on right)
http://imagemodserver.mine.nu/other/...chStrategy.png
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March 13th, 2007, 11:51 AM
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Sergeant
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Join Date: Nov 2006
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Re: SE4 Advice on Fighters.
Adding shields has made a HUGE improvement to their survivabilty to PD's. I highly recommend Shields over armor on fighters. Also, the smaller groups of fighters fair better as well. In SE4 it let me make them 5 fighters per group as the smallest grouping.
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