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Old March 9th, 2007, 08:19 PM
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Default Re: SEIV Autohost and dead human players

If the games are using the same mod, there is no problem; just launch multiple instances of the autohost.

I suppose you could set up a batch file to copy a path.txt and then pass all of the parameters along to SE4 if you wanted to use multiple mods.

Note that the autohost was never intended to be hosting multiple games... concurrency issues are not handled at all. To be perfectly safe, you could have a separate, stripped down copy of se4 for each mod. (A playable SE4 can be fit on a 128meg usb key, and you can eliminate more graphics than that)
But for small numbers of games, it is probably a non-issue.



I will arrange some command line inputs to the autohost. Remembering the last set wouldn't work for you, if you were going to use multiple copies.
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