.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 7th, 2002, 08:24 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Why Planet refuses to build?

what is your ship and unit number set at in the beginning of the game? if you are over the wp won't be built until your current number is reduced, I believe wp's are counted as units.

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #2  
Old January 7th, 2002, 09:43 PM

Krakenup Krakenup is offline
Corporal
 
Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Krakenup is on a distinguished road
Default Re: Why Planet refuses to build?

quote:
Originally posted by DavidG:
Does anyone know the reasons a planet will not build. I'm playing with a guy who swears the game is 'screwing him'. The reasons I know are lack of resources, lack of population, planet riots, lack of cargo space. Are there any others? The planet in question is his home planet that was bombed and had all mineral facilities destroyed and he is trying to build a weapons platform. But he has resources from other planets. Apparently the item gets added to the build queue but next turn it is not there.
If he is not a Natural Merchant, did he lose his Space Port?
Reply With Quote
  #3  
Old January 7th, 2002, 09:57 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Why Planet refuses to build?

in older Versions of se4, it was possible to use modded data files to enter illegal designs into your queue. depending on the type of design, and what was wrong with it, sometimes they would not be recognized by the game host and deleted from the queue when the turn is processed.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #4  
Old January 8th, 2002, 12:14 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Why Planet refuses to build?

quote:
there is also a line in the facility or settings file that states '# of pop required per facility.'
That feature is known to not be implemented yet.
quote:
if you are over the wp won't be built until your current number is reduced, I believe wp's are counted as units.
That limit is on units in space, which WPs never are. It's possible to build mines and satellites and not be able to launch them until you destroy some of the older ones.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #5  
Old January 8th, 2002, 08:33 AM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Why Planet refuses to build?

cap, are you sure, i know thats what it says in the manual, but i've had it where once limit for units was reached it wouldn't let me build any wp's. as soon as I destroyed some mines or sats, I was able to build, the wp's just stayed in the build que but they wouldn't build,

at least that was the way it was in earlier Versions 1.35 etc. really haven't paid it much attenion with 1.49, I just figured it was the same as before. have to ck it out tks

just some ideas mac

[ 08 January 2002: Message edited by: mac5732 ]

__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #6  
Old January 9th, 2002, 01:27 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Why Planet refuses to build?

Well there are definately no limits on units reached as it is very early in the gaame. The planet is blockaded though. Does this reduce the available resources below what is shown in the eempire status window? Or is it simply not possible to build on a blockaded planet which is what I suspect.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #7  
Old January 9th, 2002, 01:30 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Why Planet refuses to build?

quote:
Originally posted by Krakenup:
If he is not a Natural Merchant, did he lose his Space Port?


Mmmm not sure about this. But is a Space port required? I know you can build WP's in a new system that does not yet have a space port.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.