.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old March 11th, 2007, 05:11 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: FIXED MAPS: Cradle & Parganos

Okay. Thanks.

As for the gets what they deserve comment, I personally don't like a too crowded map, but each to his own.

I took another look at the map and actually made Phelos and Terek nostarts and noticed that North Hengewood (in the forest in the west on the north continent) was for some reason a nostart despite being a landlocked forest with 5 neighbors and nothing special otherwise. Making it startable solves any problems in that section of the map WRT too few nostarts in that forest.

I debated whether or not to make 201 Keeth (up near Red Lake in the NW corner) a nostart becasue it is a coastal province and in LA games Atlatntis could start there, leaving them landlocked with no access to the actual seas. I decided against it for the time being and that could be fixed by giving Red Lake a sea neighbor down the river. Right now, I'm leaving it as is.

Attachment in the first post updated.

Edi
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.