Re: Should I buy WW and SAIS?
My only real gripe about modding WW is that while there is more control in modding than in SAIS, most of the control will only allow you to do pretty much exactly what has already been done. For other mods, thats okay. They can do the Klakar but with another race and make it seem different, but for me, its difficult. More than anything I wish I had: a way to tell ships to travel to specific planets (even if it was just via setting up a tag on a planet at generation and then sending a fleet there later), a COND to look for an item installed, a way to select a specific ship to launch weapon devices, and finally a way to activate a quest if you return to a previously explored area. The best you can do is unexplore a region, but even that has problems. Once the mac mod is up, I hope fingers will have time and resources to add more modability to the game.
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