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March 12th, 2007, 04:22 PM
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Corporal
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Re: Guide to EA Mictlan and bloodhunting
Nothing on the Civateteo? Summonable by a Tlahuelpuchi with a skull staff/ +1 empowerment, an exceptionally good leader for non-flying demons (is undead herself, +ranks in death and blood), has ethereal/life drain/fear/sacred, and can be set to reanimate longdead to add 0 upkeep chaff to pull Banishments off your 0 upkeep demons. Not bad for 25 blood.
I might also suggest a quick detour to Conjuration 1 after Construction 4 to grab Jaguar Toads. Nahaulli can spam these guys like mad, and they are sacred poison spitting tramplers (albeit fairly ineffective ones) for 1 nature gem apiece.
Very nice guide.
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March 12th, 2007, 06:42 PM
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Re: Guide to EA Mictlan and bloodhunting
Sure put it on the wiki, reproduce it wherever you want.
KissBlade, I did mention the jag fiends, just didn't go into much detail as it was already running long.
Aleph, I'm just not inspired by the Civateteo. By the time you get her she's competing for blood slaves against some really good stuff, and she doesn't bring much to the party. She doesn't have enough hit points to be a fighter, and doesn't have enough magic to be a good mage.
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March 12th, 2007, 06:51 PM
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Re: Guide to EA Mictlan and bloodhunting
Jutrea, the thing about the Mictlan sacreds is you have to think of them much more like a brightly burning flame...they're not meant to last. No matter what you do, at the end of the day they're low protection without all that many hit points. The best defense is a good offense. Going with a earth bless is just cross purpose, and doesn't really buy you much. They don't have much encumbrance so the reinvig doesn't really help, and you're not really making a significant difference in their protection. I actually find that the astral bless is surprisingly effective at improving their staying power. The first hit is negated by the blessing, and at least one other hit is negated by the shape shifting, so you end up having to hit them many times to take them down (not easy if they've also got a water bless)...while they're wailing away at you with a huge sword quick sword.  Plus, as I mention there are some other real good reasons to take astral.
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March 12th, 2007, 07:27 PM
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Re: Guide to EA Mictlan and bloodhunting
Quote:
Baalz said:I actually find that the astral bless is surprisingly effective at improving their staying power. The first hit is negated by the blessing, and at least one other hit is negated by the shape shifting, so you end up having to hit them many times to take them down (not easy if they've also got a water bless)...while they're wailing away at you with a huge sword quick sword. 
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Firstly, excellent guide Baalz.
I agree with astral bless, twist of fate on your sacred warriors and on your sacred mage/priests really increases there surivability. Which saves you gold btw, always useful for Mictlan as Baalz points out. A S9W9 dual bless is I think on a par with F9W9.
Also you have a astral lvl 9 mage with your pretender which is fantastic for the end game.
The additional MR also helps your sacreds against magic later on and the shroud of the battle saint becomes a real bargain for 5S gems, combo it with boots of stone to get high protection as well, obviously difficult to do with a lack of earth but you never know.
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March 12th, 2007, 08:40 PM
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Re: Guide to EA Mictlan and bloodhunting
Oh yeah, forgot to mention the MR buff really helps out the sacred demons more than the jaguar warriors.
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March 12th, 2007, 10:08 PM
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Lieutenant General
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Re: Guide to EA Mictlan and bloodhunting
I do not use the blood path, and old age is not an issue with Pangaea, my flavor of the month race, but blood can be used to reduce old age. Is that not a viable option for Micitans priests that get old?
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March 12th, 2007, 10:27 PM
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First Lieutenant
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Re: Guide to EA Mictlan and bloodhunting
Re: Jaguar Warrior
So does anyone know how many HP these bad boys have? By this I mean the following:
1. How much damage must they sustain for the transformation? Does it only happen on death?
2. Does any of the damage he had before the transformation go to the were-jaguar?
I'm not 100% sure how it work, but I have a suspicion. They seem to have a tremendous number of HP.
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April 30th, 2007, 02:55 AM
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Captain
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Re: Guide to EA Mictlan and bloodhunting
Very helpful again, thank you. I will avoid the patrolling.
If I have labs in each blood hunting province, I can pool the slaves nicely. However, if I do not, I have to shuttle them around with cheap or highly mobile units. If a lab costs 500 gold, it seems that a scout or flying turkey mage are really the most cost effective methods over quite long time horizons. Micromanagement saves cash…
However, what if my mages are full and still hunt? Do they not collect, because they have no place to store them? Then there is a higher cost to not having a lab.
Given that I usually have other things to do with my 500 gold, it does seem that buying extra scouts would be the cost effective way of handling this. Unless you have found a sneaky way around the problem you would like to share with us…
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