Re: Seven Nation Army (combined mod proposal)
Here are rationalized versions of all of the existing mod nations. You can only have 110 new sprite-pairs at once (in my experience) without the game crashing - but you should be able to run these mods in any combination.
Let me know if this doesn't work.
Here are counts for new unit-sprite-pairs:
$ grep -c spr1 *_fixed.dm
BElves_fixed.dm:28
Crusade_fixed.dm:21
Exile_fixed.dm:29
Hoburg_D3SE_fixed.dm:15
Horror_fixed.dm:34
Insectoid_fixed.dm:18
Magoserium_fixed.dm:19
MarioWorld_fixed.dm:31
NephilimBonded_fixed.dm:31
StigianBonded_fixed.dm:27
Theran_fixed.dm:29
Trade_fixed.dm:26
kharamdzu_fixed.dm:22
machakaspidercult_fixed.dm:1
machakaspidercult_withoutking_fixed.dm:1
sanguinia_fixed.dm:27
sarelad_fixed.dm:20
sylvania_fixed.dm:27
teutanion_fixed.dm:27
themiskyra_fixed.dm:10
vaetti_fixed.dm:3
I haven't playtested this round of output - possible I broke something. Let me know if anything doesn't work.
The authors and links to the original mods are listed in the list of mods sticky.
EDIT: Forgot to include the awk script. It's in there now if anyone wants it.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|