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Old March 13th, 2007, 01:43 AM
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Default Re: Seven Nation Army (combined mod proposal)

Here are rationalized versions of all of the existing mod nations. You can only have 110 new sprite-pairs at once (in my experience) without the game crashing - but you should be able to run these mods in any combination.

Let me know if this doesn't work.

Here are counts for new unit-sprite-pairs:
$ grep -c spr1 *_fixed.dm
BElves_fixed.dm:28
Crusade_fixed.dm:21
Exile_fixed.dm:29
Hoburg_D3SE_fixed.dm:15
Horror_fixed.dm:34
Insectoid_fixed.dm:18
Magoserium_fixed.dm:19
MarioWorld_fixed.dm:31
NephilimBonded_fixed.dm:31
StigianBonded_fixed.dm:27
Theran_fixed.dm:29
Trade_fixed.dm:26
kharamdzu_fixed.dm:22
machakaspidercult_fixed.dm:1
machakaspidercult_withoutking_fixed.dm:1
sanguinia_fixed.dm:27
sarelad_fixed.dm:20
sylvania_fixed.dm:27
teutanion_fixed.dm:27
themiskyra_fixed.dm:10
vaetti_fixed.dm:3

I haven't playtested this round of output - possible I broke something. Let me know if anything doesn't work.

The authors and links to the original mods are listed in the list of mods sticky.

EDIT: Forgot to include the awk script. It's in there now if anyone wants it.
Attached Files
File Type: zip 503596-Megamod.zip (5.80 MB, 254 views)
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