.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 13th, 2007, 09:33 AM

Aleph Aleph is offline
Corporal
 
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
Aleph is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

I would think Mictlan would be both a facehugger and a longterm threat - the triple bless Mictlan more of a pure facehugger, but the right dual bless (LA Mictlan with Fountain for F9S9 or W9S9) or 1 major/multiple minor bless strats (Smoking Mirror is a great F9/W4/B4/S4/D2 base) can definitely leave a lot of room for Mictlan to take beneficial scales (ideal IMO is sloth/turmoil/luck 3 growth 2 magic 1). As Mictlan is the premiere blood nation, you can in a sense "buy off" some of your bad money scales by switching over to blood. Your random luck income will continue to roll in, you won't hunt in provinces which pick up good mines, and the opportunity cost for each individual blood slave is less (since the province is producing less gold through taxation than in an order setup and still has reasonable chances to give hundreds or thousands in random events).

Blood is an exceptionally strong long term strategy in my mind because it allows you to convert your gold income (generally used to buy troops with upkeep costs) into blood income (used to summon demons without upkeep costs). The longer the game lasts, the more your army size and power increases.

Finally, as mentioned above, in the late game Astral Corruption is pretty much an "I win" card.
Reply With Quote
  #2  
Old March 13th, 2007, 12:39 PM
Hellboy's Avatar

Hellboy Hellboy is offline
Second Lieutenant
 
Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
Hellboy is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

Baalz,

First off, awesome post! I've been following your posts on Mictlan for a while, and it's really great to have everything brought together here in this guide.

I have one more noob question: is it a stupid idea to take death scales when you're playing Mictlan?

I like to play MP games on large maps (20+ provinces per player), and it just seems that on maps that size, once you get some momentum going, you just never run out of provinces. On this basis, any nation that is successful past turn 40 will have enough provinces and a large income, that they can afford the negative impact of the death scales.

But maybe its just my limited MP experience that leads me to this conclusion. Or maybe it's my noobishness that has me playing on such big maps. Either way, I'd love to hear some informed comment on death vs. growth scales in MP play.
Reply With Quote
  #3  
Old March 13th, 2007, 12:49 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Guide to EA Mictlan and bloodhunting

Well, the growth/death scales for Mictlan are not in the no-brainer category. I think it's probably better to take death scales for the reason you mention as well as some others (the impact to income is reduced for death scales, same as turmoil), BUT there is a trade off there that the death scales compound the population loss that you get from blood hunting. Yes, you will hopefully have a flow of fresh provinces, but there is a cost to moving your blood hunters - setting up a new lab, lost turns in moving them across the map, less easy to defend them closer to the front, etc. Also, high death scales will really hit all your old priests up until you can get boots of youth (all the way at construction-6). So, it's really more a question of how you want to play it. Death scales will give you a better early game by sacrificing some of your late game...usually a good trade off but more of a personal playstyle preference.
Reply With Quote
  #4  
Old March 13th, 2007, 04:07 PM
Hellboy's Avatar

Hellboy Hellboy is offline
Second Lieutenant
 
Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
Hellboy is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

ok, thanks again Baalz, this is very helpful stuff to us noobs!

What you're saying makes perfect sense, I've seen the old age impact on sun priests from testing in SP, but I think I can live with that.
Reply With Quote
  #5  
Old June 22nd, 2007, 05:16 PM

JaghataiKhan JaghataiKhan is offline
Corporal
 
Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
JaghataiKhan is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

Now I see why I get ***-run over when playing MA Mictlan. It sucks ***.
Reply With Quote
  #6  
Old June 25th, 2007, 03:27 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

Are you sure? I'm just playing MA MIctlan. I lost my first important battle, and have fallen to bootlicking. Bootlicking is a viable tactic, especially if your nation is considered weak. I'm quite confident I will end up as ruler of the world

All Hail the Lawgiver!
ehm... eternal Servant of the Earth Monster.
__________________
www.illwinter.com
Reply With Quote
  #7  
Old June 25th, 2007, 04:18 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Guide to EA Mictlan and bloodhunting

Yeah, very early game MA Mictlan plays just like EA/LA because it's all about the Jaguar warriors. The problem is they lose their most cost effective researcher as well as their blood power so there isn't really anything to transition to once the Jags become obsolete. They really have no good answer to massed archers, so you probably won't live long enough to get to the point that your realize their only cross pathed/strong mage is in a kinda weird path combo with no terribly effective combat or summoning spells.
Reply With Quote
  #8  
Old July 19th, 2007, 07:07 PM

Cheezeninja Cheezeninja is offline
Sergeant
 
Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
Cheezeninja is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

Great guide Baalz. I was just wondering if, with all the bless strategy going on, you usually take a dormant/imprisoned God. Obviously sacrificing becomes supremely important if you do, and I read your opinions on that. I didn't see any specific mentions of whether you go with a awake/dormant/imprisoned god, though... maybe I just missed it.
Reply With Quote
  #9  
Old July 19th, 2007, 07:22 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

I should think sacrificing doesn't grow all that much in importance with an imprisoned god, since a god is only equivalent to three sacrifices or so per turn (with a low-ish dominion of 5), and your scales may be bad enough that you don't really care to push your dominion. As long as you keep your home dominion reasonably high (3 or 4 candles) you're not in any danger of a surprise dominion death. Basically, an awake pretender is worth a couple of priests and a sun priest in terms of pushing dominion.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.