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  #1  
Old March 13th, 2007, 12:04 PM

Siddhi Siddhi is offline
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Default Re: \"Garde\" (Gaurd) BN and \"Ehrengard\" (Honor Gaurd)Co

Um pretty sure that the Miniman should be the PAR67, the PAR70 is the M72A2. They are so similar in appearence that it is confusing, also, during basic sometimes recruits shot the par67 as we are (have) gotten rid of them.
The Par67 goes to the reserve units around 1980 and should be out of general use by 1994, although the joke is that 20 year old (stored) PAR67 is safer to fire then a 15 year old PAR70.

Puch G or Pinz 4 (with M2) were used in KoPoSiPo function, but uparmouring is a bit dicy, you're right. Maybe just give it a 1 frontal armour (for the shield)? pls? )

The Jäger company did not have engineers, but the BN often did - thanks for pointing that out. It is the 4th platoon of the S-Kompanie (KU-K), just 3 engineer groups (Satchel and Claymore) with the standard command section, as listed.

The Gaurd Support company (for the BN) prolly has a engineer platoon as well, but we did not cover that anyway. The HONOUR GAURD company, which these days rotates (used to be 4.Co.) had an enginner group/detachment/platoon (around 20-30 guys IIRC) that had a very strange job indeed...

On vision, again good point, from say 1985 ALL ACTIVE (not landwehr, we will get there) squads had 1, sometimes more, Starlight Scopes (vision 10?15?20? no idea). The snipers in the active units all had them, however on the "normal" sniper rifles SSG-69. The "heavy" snipers in the honour gaurd might have had the SSG-69 or somethign else (i am going with something else) but definetly had full NVGs, as did all HOUNOUR GAURD platoons
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  #2  
Old March 13th, 2007, 12:10 PM

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Default Re: \"Garde\" (Gaurd) BN and \"Ehrengard\" (Honor Gaurd)Co

Btw regarding intergrated CG into squad, very rare as SOP for both LAW and CG is to fire two at a target, b/c if you miss things get a bit hot...the new BH2010 is putting the CG into the squad, which pissed people off, because they don`t get the changed requirements in austria (the CG really used here in FIBUA.

Oh, and both the PAR67 and PAR70 are known as the "anklopfgerät" ("tank doorbell"...as in only good for attracting unwanted attention, bit unfair really)
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  #3  
Old March 13th, 2007, 01:16 PM
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Default Re: \"Garde\" (Gaurd) BN and \"Ehrengard\" (Honor Gaur

Quote:
Btw regarding intergrated CG into squad, very rare as SOP for both LAW and CG is to fire two at a target, b/c if you miss things get a bit hot...the new BH2010 is putting the CG into the squad, which pissed people off, because they don`t get the changed requirements in austria (the CG really used here in FIBUA.
You mean both CGs in a platoon would generally be fired at the same target simultaneously?
If so, one option (that would severely restrict operations) would be to fit both weapons together in an 8-men AT team. That plus putting one sniper inside the command squad as Shan said would leave room for the trucks and the motor Jäger platoon would fit the slots available.
This solution lacks elegance if you ask me. I've used it for recent French mech platoons and it doesn't work that well compared to two separate AT units (whether stand-alone or in a squad).
Quote:
Puch G or Pinz 4 (with M2) were used in KoPoSiPo function, but uparmouring is a bit dicy, you're right. Maybe just give it a 1 frontal armour (for the shield)? pls? )
No can do
From the Player Info.txt help file:
Quote:
Soft vehicles like trucks and jeeps should NEVER have armour in front of 1. Doing that screws up the ammo selection routine in the game.
Units with any 1 armor point on whichever side will always be considered armor, will be fired at with AP/Sabot/HEAT rounds and if hit and penetrated will blow up just like any other armored unit, instead of going with the crew-killing routine of unarmored units.
If that's armored trucks you're after, give them 1 armor all over. If it's just an unarmored truck with a gun shield, keep 0 all over, anyway the gun shield doesn't provide that much coverage in the first place, in regard of the whole vehicle.

On vision, rifle-mounted starlight scopes should give you 5-10 or so, correct me if you have figures of night-fighting range. IDK what is the convention about rifle squads with one only NV device for the whole squad.
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Old March 13th, 2007, 02:31 PM

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Default Vehicles...

I need to know how many we need in Jaeger company... going by a headcound won't do, but anyway: 1 Jaeger platoon has 5+3x8+2x4+3+2x1 = 42 men so far... by the way - in the old OOB some Rifle squads have 8 men, some have 10... standard would be 8 I guess, should 10 men squads be deleted?

Then we have the heavy platoon minus detachments - to be called sJgZg(-) or ?? - with 1x3 men ZgTrp (doubtful usefulness, better drop them) and 2x 4 men 81mm mortar teams and a single mortar per team - Siddhi, you proposed 6 men, should I change it to 6? - totalling between 8 (now, minus commander) and 15 men

Then the 'Support Platoon' - to be called Zugtrupp or how? - with 3x5men, very questionable use... and the KpKdt, with 8 men - my suggestion, as opposed to CO and XO with 4 each... but we probably reduce that to 6, as 8 men won't fit into a single light vehicle and we'd need Pinzgauer4x4 instead...

--> total headcount: 8 + 3x42 + ~15 + 15 = maximum: 164, minimum: around 140;

- so I figured we need around 10x Steyr 680 + 1 Haflinger + ~2-3 Pinzgauer 4x4 - that would again cover the maximum... or, if we have 1 Pinzgauer 4x4 per platoon, we could trade 3 trucks for Pinzgauers ---

These vehicles could be organized into 3 transport platoons with maybe even a small guard section for each... then we could also cancel the 'support' platoon and have a useful role for its men - as Siddhi said, protecting transports. The heavy platoon should retain its own vehicles, and the KpKdt has a detached vehicle as well.
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Old March 13th, 2007, 03:51 PM
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Default Re: Vehicles...

Regarding these "support" sections (Zugtruppe?), what is their use supposed to be? Rear-guard protection of the support assets? Also what kit do they use and what is their training level? I guess they could be added for some purpose (say a separate "security platoon").

Regarding Jäger comapny support, how about using the existing Motor Mortar Section (formation #67) in the company TOE? Maybe giving it two trucks instead of one if we go for 6 men per team). That's in the case where the platoons have their own trucks, of course.
In the case of dismounted platoons with integral CG teams, each platoon needing 2 medium and 1 light truck, the company could do with one large transport platoon including 6 medium and 4 light trucks (the 4th light truck carries the mortar teams). Two utility vehicles (or one and a light truck, depending on the size given to the company command section) would have to be provided for the command section and the FO (optional IMHO).

Shan, regarding support sections added to transport platoons, consider that there will be instances where people will want to buy trucks without the additional infantry topping (if only because you have to carry those too). If you go for this organization, better put them in the Jäger formation but make the "transport platoon +infantry" non-buyable by giving it a nation code of 0.

Siddhi, is there any chance a Jäger company would get a double AT team serving, with a second six teams in the support platoon? If not at all, then there shouldn't be AT-equipped platoons and full support platoons available together.
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  #6  
Old March 15th, 2007, 06:45 AM

Siddhi Siddhi is offline
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Default Re: Vehicles...

Generally I am for the Company transport having a seperate "Company Transport" section if we cannot cover all the units organically. The problem is this is the real OOB (for that time) with already quite a few vehicles less (actual company strength of around 180), incl. all the commander's vehicles. Given the importance of playability I defer to (both of your) judgement on this - for PK's mod you have some of my info on advanced/alternative weapons systems anyway.

Another reason to have the company transport seperate is that the there should be a cateory for "civilian transport" in platoon strength, as on MOB every single civilian heavy vehicle (and motorcycles etc.) was to be drafted into the army (all truck owners to this day recieved on purchase of their vehicle "army marching orders" where to park their vehicle in emergency. This platoon or company sized unit should just be "civilian" or "mobilised tranport" and are only civilian vehicles, at, of course, a much reduced price compared to the army vehicles.

A friend recently admonished me for saying that the platoon frontage was 150m - while correct in some cases it is intended to be able to cover up to 400m of frontage in the "extended line" defence (this is not possible in SPMBT - in effect this a squad deployed on line, not a "continous line" o/c however). We will see how this becomes a problem with the "Fortress units" which played a vital role and were screened by infantry in trenches.
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