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  #1  
Old March 14th, 2007, 11:44 AM
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Default Re: Mod: Stigian Corruption

Version 0.25

Key Keeper uses magic missile now.
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  #2  
Old March 14th, 2007, 01:11 PM
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Default Re: Mod: Stigian Corruption

Version 0.26

-Despoiler is undead (added poison and cold resists, removed ethereal);
-Changes to inventories.
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  #3  
Old March 14th, 2007, 03:18 PM
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Default Re: Mod: Stigian Corruption

You were going to play with balance. Is this a player nation, or is it still a better AI.
And is there any way you could split this and bring back the "early version made them all like gods" that you talked about?
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  #4  
Old March 14th, 2007, 08:41 PM
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Default Re: Mod: Stigian Corruption

This is definitely an AI nation. I mean, most of them have magic weapons that kill in one stroke. If that's not AI nation I don't know what is. No amount of balancing can change that with this mod. I changed prices so that it felt more like a vanilla nation, but it can never be balanced against one.

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And is there any way you could split this and bring back the "early version made them all like gods" that you talked about?
The early version you are talking about was my first attempt at modding so it was insanely unbalanced even amongst my own nations.
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  #5  
Old March 15th, 2007, 02:15 AM
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Default Re: Mod: Stigian Corruption

Gave "Death Adept" wastesurvival, okleader and 1 holy. Lowered his magic resistance to 15.
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  #6  
Old March 15th, 2007, 11:11 AM

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Default Re: Mod: Stigian Corruption

I just got a black archon tga missing error when using the,... despoiler I think, to summon allies.
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  #7  
Old March 15th, 2007, 12:49 PM
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Default Re: Mod: Stigian Corruption

Oups, there was a mistake. Fixed and uploaded (Dark Archon is a hero I added from Chaos Wars but forgot to change sprite info and add the sprite to the correct folder).
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