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March 14th, 2007, 11:24 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: design LA Ermor (AI)
Actually yes, most of them can. Thats kindof the direction Im taking. Im creating it as a nation, and then when you start the game you would be able to select the AI setting (or human if you want).
Some of this is still experimental but but at least parts of it should work since they worked for making scenarios in Dom2
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 14th, 2007, 11:38 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: design LA Ermor (AI)
I would like to see a "doom" race created for all 3 ages. After some thought, for the ultimate challenge, I would like to see:
Ermor have 2 gods. 1 a stationary god with 10 dominion 10 astral, and 1 "attack god, the vampire queen, also 10 dominion, 10 death, 10 earth. I would like ermor's scales at 3 death, 3 luck, 3 turmoil, 3 production, 1 drain(for 1 mr to make it harder to banish. I would like this doom
race to reaminate less in numbers, but much higher quality troops. If possible, i would like this race to start with complete knowledge of all evocation attack spells, and all death conjuration spells.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 15th, 2007, 12:32 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: design LA Ermor (AI)
Im told there is a bug with #startspell altho I havent verified it.
Changing the troops would take a mod. I can add troops to the starting setup with map commands but I cant make changes.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 15th, 2007, 12:59 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: design LA Ermor (AI)
Quote:
I went with Ermor first because I wouldnt mind creatng a downloadable scenario where its a better idea for multiple human players to ally against the AI than to fight each other. It would be the only major challenge in the game.
Even worse by the way, I was going to add ally commands so that any other AIs you added to the game would automatically be allied with Ermor
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Sounds like this would be a lot of fun. 
I was teaching a friend of mine how to play via a pbem game and the only house rule was no direct player vs player combat until all of the ai players were defeated. Made for a very interesting game. I spent the first third of the game helping to keep him alive, and the 2nd third pummeling him with subversive spells and tributing nasty magic items to his last ai opponent. 
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